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- This lighting mod is such a vast improvement it should be universally used by all players. Supreme work.
Sir Greaves was kind enough to answer my questions and tell me the following...
- No Passthrough and Lighting Overhaul may appear very similar.
NP affects mostly ambient lights which dont cast shadows.
NP does not make lights cast shadows .
Light rays just dont passthrough to illuminate items behind.
- LO makes most lights now cast shadows.
So blocks in LO will cast shadows on blocks behind them looking alot like NP.
Together, underground with little ambient light, NP will have no impact, but non-shadow casting ambient lights during the day, NP will have its effect.
- Lastly, NP will not reduce the CPU demands of LO, since rays process regardless of how much, or how little they pass through other objects.
But it can help with other ambient lights (that don't cast shadows) looking less strange.
in the No Passthrough screenshot, you can see the whole first tile in each area, no matter how dim the light is. (Look right in the small opening on the left.)
NP won't help with the resources this mod takes- my rudimentary understanding is that each shadow-casting light casts "rays" out and doesn't illuminate beyond where the rays hit stuff.
Since the rays will still be cast, even with NP, it won't affect anything.