RimWorld

RimWorld

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RT Solar Flare Shield
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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440.098 KB
20 Jul, 2016 @ 12:50pm
20 Apr, 2024 @ 11:15am
17 Change Notes ( view )

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RT Solar Flare Shield

Description
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly!

Does not require a new colony to add or remove (might throw a one-time error).

Texture by LastXsile.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
529 Comments
BoraYong 24 Dec, 2024 @ 1:11am 
@blazezierhiz it protects whole one map tile
blazezierhiz 20 Dec, 2024 @ 7:30pm 
does this have an AoE or just the whole one map tile?
CurtimusPrime92 14 Nov, 2024 @ 2:05pm 
yeah power demand is kinda up there, have to use larger batteries mods and with dub's rimatomics (solar flare S.C.R.A.M. set to off) + Rimatonics P.I.D. Autothrottle don't have to worry about solar shield sucking batteries dry in half a second lol
Ratysz  [author] 14 Nov, 2024 @ 5:53am 
@Eversor: When people reported this before it turned out they didn't have enough power. Your generators alone may not be enough, try putting a couple batteries on your power network.
The Boche 14 Nov, 2024 @ 1:57am 
Sadly it doesn't help against a EMI-Dynamo. First it went into 'working-mode' but shortly after turned off with the rest of electric stuff in my Base.
Ratysz  [author] 7 Nov, 2024 @ 9:57pm 
@skizordrone: It should.
skizordrone 7 Nov, 2024 @ 8:34pm 
does this also protect agianst the EMI Dynamo?
TheLastThrumbo 29 Oct, 2024 @ 11:27am 
@Ratysz awesome! thanks for getting back so soon! take care
Ratysz  [author] 29 Oct, 2024 @ 8:22am 
@TheLastThrumbo: The comms consoles are entirely intentional, the rest I'm not sure about - I know didn't do anything special for them.
TheLastThrumbo 28 Oct, 2024 @ 2:25pm 
Hello! This mod has been working great, thanks for all your hard work!

While using the V.O.I.D mod, when the raid initiates a flare, 99% of my electronics still work, which is amazing! I wanted to point out that any comms consoles, ideology loud speakers, and ideology light balls dont work.

Hope this was helpful, and thanks again.