Kenshi
256 Recruitment Limit
567 Comments
Aurelia  [author] 18 Sep @ 9:08am 
Yes, this mod can be added or removed at any time on any savegame without worry. There is nothing saved in the savegame data regarding this mod, so use it as your leasure.
Ringo's Roughnecks 18 Sep @ 8:13am 
Sorry if this is already addressed, but can I download this mod and use it on a file thats already started?
Proximitive 13 Sep @ 9:28pm 
it wont cause you problems but the game will not be able to handle 2000 AI
Sköll Hati 13 Sep @ 3:14am 
Hello, good day. Could you make me a mod that increases the limits even more? I’d like to be able to have 2048 recruits, as well as 20 squads and 120 per squad. The problem is that I don’t know how to make mods. I have a powerful PC, so I don’t think it would cause me any problems. I’d really appreciate the mod. Thank you very much in advance
Aurelia  [author] 3 Sep @ 6:34pm 
This flag is just called at the time of dialogue attempting to recruit a character: "Recruited units >/= 30, if yes cannot recruit; if no, can recruit", changed to 256. Not only is that a core part of the base game itself (I did not add it or change it other than adjusting the allow/disallow threshold), That number itself has no other function within any other operations of the game and is never checked except for that specific circumstance.

The UI changes are the same.

Meaning that whether you have this mod installed or not, you are still running the exact same operations and game. (that is why it's so plug and play, because nothing is added or removed or overwritten outside of normal operations). It is also why this mod causing any sort of crash is extremely unorthadox. Because it doesn't actually do anything.

Play for a while without and see if you have any more crashes. If after a few days of playing it seems stable, try reinstalling the mod and trying again.
Captain Awful 3 Sep @ 5:07pm 
Thanks for your quick response. before reading this is dismissed followers down to 30, saved, uninstalled the mod and I haven't had a crash to desktop. It would be strange if this glitch was unique to me. LMK if i can provide further details.
I don't really get this stuff.
Aurelia  [author] 3 Sep @ 3:28pm 
Forgot to add, that this mod is 100% plug and play compliant due to what it does. You can install it, recruit beyond the limit, extend your squads, and then uninstall it and there will be no issues whatsoever. You can continue to play with 31+ units, you just won't be able to recruit more of them until you fall below 30 again, and you won't be able to move around units into your UI past the vanilla limits. Everything else, including your save game operates exactly as though the mod was never installed at all.
Aurelia  [author] 3 Sep @ 3:24pm 
I'm sorry to hear that, I don't really know what could be causing that.

This mod doesn't add nor change any assets, referencing, nor any engine operations, nor does it change anything about how the game handles.. well.. Anything at all. Not even units you've recruited.
The only thing it does is change a number from 30 to 256, along with numbers of items allowed within the UI, and that recruitment flag is only checked at the time of recruitment and then dismissed as it has no relavency at any other time in the game. Literally just a single yes/no checksum at that time and that's it. It has no live functionality.

If you uninstall this mod and it's still crashing, then it is 100% not related to this mod, as there is no save data information involved with this mod, as that flag is part of the core, not your save game.

If you do uninstall it and it stops crashing, then that is very strange, and may just have something to do with how your game is handling mods in general.
Captain Awful 3 Sep @ 2:30pm 
Getting constant crash to desktop after enabling this mod. Only 33 recruits. No lagging or other performance issues, just crashes after five mins or less. Got really bad after broken ones started following me but its just as bad without them after I imported the game. New ROG Strix laptop has always run everything fine.

Was just getting ready to invade Stack. Favourite play through. Total bummer.
Scosoap 21 Aug @ 4:52pm 
Sorry comments on the wrong mod my bad :P
Aurelia  [author] 16 Aug @ 5:47am 
@scosoap,
This mod doesn't control whether or not you can speak to people, their dialogue, or whether you can recruit people you couldn't normally recruit. The only thing it does is let you continue to recruit people beyond the normal cap that you could always already recruit by normal means.

Since you can't normally recruit people you capture, this sounds like an issue with another mod that may be letting you do that.
Scosoap 16 Aug @ 12:12am 
It seems that's some issue with female cannibal recruit. I try on capture some cannibal and that's no problem for recruit any male cannibal. They just don't have any slider like other race but for female one that's completely no dialogue option.
Timmys666 11 Aug @ 9:45am 
The internet has become a joke in the last few months, people need to get their :shit: together and stop being morons. Stop ruining what people love just because you are a bitter ass-wipe. Keep on keeping on Aurelia.
Aurelia  [author] 11 Aug @ 9:16am 
So I guess this is just a result of some bad actors having a personal argument with eachother and it ended up bleeding over into exploiting the DMCA system.

Hopefully some appropriate punishments are handed out the ones acting in bad faith.
Aurelia  [author] 11 Aug @ 8:44am 
Looks like my mod was hit by some movement against valve or some other political agenda. I don't know where this DMCA came from, but i'm certain it wasn't from Lofi.

I'm working to get this resolved, but it'll take time. I don't know if this is effecting people's ability to use this mod or not, if so, I apologize for the inconvenience.
Алёша爔 11 Aug @ 12:54am 
疯狂的导购,把核弹打到八竿子打不着的kenshi来了
易离 10 Aug @ 6:31pm 
哈哈哈哈,256这么经典的mod也被举报了,这些畜生真他妈疯了
坑货Dietema 10 Aug @ 5:15pm 
模组是哪个生孩子没屁眼,祖坟被人炸飞骨灰被人扬了的的傻逼tm举报的?
HerbiNHorizons 27 Jul @ 1:16pm 
Perfect balance
Bartleby 6 Jul @ 8:15pm 
must have!
mcclurgie 6 Jul @ 9:55am 
aw yeah party time
T0a$T3R D. 25 Jun @ 12:20am 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Kraut Kontrol 13 Jun @ 2:13am 
FYI, you don't need this mod if you have RE_Kenshi, since that lets you set the limits to whatever you want.
AgrumeJuzi 6 Jun @ 5:49pm 
nice mod
T0a$T3R D. 4 Jun @ 12:01pm 
thx Dude
Lungbutter 29 May @ 2:19pm 
New person to Kenshi here. Just want to say thank you for this mod. Everyone I see playing this recommends this mod specifically. Sometimes a simple mod is all it takes to boost an experience. Well done!

Building my own faction turned out to be more fun that I expected ... gotta expand my criminal syndicate of drug-dealing and bootlegging assassins!
ADL'S TOP GUY 26 May @ 5:34pm 
seems I only had to raise it in the re_kenshi settings window, it's working now!
Aurelia  [author] 26 May @ 2:43pm 
If your recruitment cap is not 256, that means you have another mod installed that also changes your recruitment limit that you currently have below this mod in your list. Figure out which mod that is, and place this mod below that one to correct the issue.
ADL'S TOP GUY 26 May @ 2:27pm 
mine's showing 50 squad limit but at the top I'm still maxxed at 40
RIFIFKTK 22 May @ 2:58am 
Thank you so much for this.
Medieval Lamp 20 May @ 2:13am 
Love this mod. Enjoy reading the authors replies.
The Lorac 19 May @ 7:45pm 
God thank you so much for this. Finally can raise an army of my own.
Aurelia  [author] 18 May @ 9:24pm 
20 squads with a capacity of 50 means that there are 1000 potential slots that characters can be inserted into in the UI, but the actual recruitment cap is 256. You cannot fill all squads to the UI capacity. It is just set up that way to give people more control over how to divide up their units.
SmellyFishNuggets 18 May @ 2:16am 
i somehow got 1000 as max how the hell did u get 256 :turned:
Fidel Cashflo 13 May @ 2:21pm 
Out of curiosity, is there a minimum recommended spec you would suggest to ensure smooth performance at max recruitment limit?
malbo 4 May @ 10:59pm 
pa
Aurelia  [author] 15 Apr @ 4:24am 
No. The mod is 100% plug and play compliant. You can add or remove it at any time without any issues.
CaaRl 15 Apr @ 2:16am 
Do you need to start a new game for this mode?
Chara H Dreemurr 12 Apr @ 2:14am 
By the way Aurelia, i just copy pasted this comment because it reminded me that i actualy used RE_Kenshi lol.
I felt stupid reading the comment haha.

You are absolutely right about having this mod available :)
Aurelia  [author] 11 Apr @ 11:11pm 
Probably the same reason someone will buy a single red marker over a pack of 16 colors.. Because they just need a red marker.

For those who are trying to change one very specific thing, isolated mods that do precisely that one thing are still favorable over a mod that will change a bunch of other things that someone isn't looking for, or might present other hassles in the process.
Chara H Dreemurr 11 Apr @ 12:39pm 
" Why are you downloading this mod, instead of using RE_Kenshi? "

In a way, that is true. :D
果汁好喝 10 Apr @ 7:00pm 
still works after 7 years, great job
Escanor 6 Apr @ 9:18am 
🥐
AIX 22 Mar @ 10:45am 
Must have mod
If you are reading this:
Why are you downloading this mod, instead of using RE_Kenshi?
Darth Ceveo 10 Mar @ 6:58am 
@Mighty Mozenrath FCS is pretty self explanatory, also when looking at a mod you can see all the changes it makes with one click. The real problem comes with understanding what exactly all those changes do. Some mods change values they really have no need to change, some miss values they really should change, and others just simply don't know the values exist that they can change. Explaining all of this in detail would a lot for most casual players. The point of mods are to "plug and play" with very little technical know-how required to get everything running to play the game.

If you want a guide on using FCS then you'll have to go looking in places where people post mod making guides, I think one is here on Steam for Kenshi, it's just old as dirt.
icy 25 Jan @ 9:06am 
it works?
chichancka 22 Jan @ 6:52am 
найс
Kozaken 21 Jan @ 6:59am 
самый нужный мод для игры
Mighty Mozenrath 12 Jan @ 4:41pm 
this mod was helpful in getting the number of mods i have reduced. i went into the FCS Global Settings and changed the maximum squad limit to 256, the number of squad members, and the number of squads!

I have read a lot of mods and have been able to implement the things they change in my FCS, so i have cut down on having tooooooo many mods.

Thanks. wish more folks would post "how" to make the changes, instead of posting a mod to do it.

the only mods i use are the Character ones (i am not skilled with Blender), and others that i cannot duplicate.

i love this game!