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The UI changes are the same.
Meaning that whether you have this mod installed or not, you are still running the exact same operations and game. (that is why it's so plug and play, because nothing is added or removed or overwritten outside of normal operations). It is also why this mod causing any sort of crash is extremely unorthadox. Because it doesn't actually do anything.
Play for a while without and see if you have any more crashes. If after a few days of playing it seems stable, try reinstalling the mod and trying again.
I don't really get this stuff.
This mod doesn't add nor change any assets, referencing, nor any engine operations, nor does it change anything about how the game handles.. well.. Anything at all. Not even units you've recruited.
The only thing it does is change a number from 30 to 256, along with numbers of items allowed within the UI, and that recruitment flag is only checked at the time of recruitment and then dismissed as it has no relavency at any other time in the game. Literally just a single yes/no checksum at that time and that's it. It has no live functionality.
If you uninstall this mod and it's still crashing, then it is 100% not related to this mod, as there is no save data information involved with this mod, as that flag is part of the core, not your save game.
If you do uninstall it and it stops crashing, then that is very strange, and may just have something to do with how your game is handling mods in general.
Was just getting ready to invade Stack. Favourite play through. Total bummer.
This mod doesn't control whether or not you can speak to people, their dialogue, or whether you can recruit people you couldn't normally recruit. The only thing it does is let you continue to recruit people beyond the normal cap that you could always already recruit by normal means.
Since you can't normally recruit people you capture, this sounds like an issue with another mod that may be letting you do that.
Hopefully some appropriate punishments are handed out the ones acting in bad faith.
I'm working to get this resolved, but it'll take time. I don't know if this is effecting people's ability to use this mod or not, if so, I apologize for the inconvenience.
Building my own faction turned out to be more fun that I expected ... gotta expand my criminal syndicate of drug-dealing and bootlegging assassins!
I felt stupid reading the comment haha.
You are absolutely right about having this mod available :)
For those who are trying to change one very specific thing, isolated mods that do precisely that one thing are still favorable over a mod that will change a bunch of other things that someone isn't looking for, or might present other hassles in the process.
In a way, that is true. :D
Why are you downloading this mod, instead of using RE_Kenshi?
If you want a guide on using FCS then you'll have to go looking in places where people post mod making guides, I think one is here on Steam for Kenshi, it's just old as dirt.
I have read a lot of mods and have been able to implement the things they change in my FCS, so i have cut down on having tooooooo many mods.
Thanks. wish more folks would post "how" to make the changes, instead of posting a mod to do it.
the only mods i use are the Character ones (i am not skilled with Blender), and others that i cannot duplicate.
i love this game!