Stellaris

Stellaris

13,811 ratings
((( NSC3 - Season 1 )))
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File Size
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85.302 MB
12 May, 2016 @ 7:05pm
25 Sep @ 8:19am
373 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (9)
6
15 Sep @ 5:52am
There is no menu with mod settings
che-u-pin
5
15 Sep @ 10:45pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26 Dec, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
18,749 Comments
CaptainX3  [author] 22 hours ago 
Ei'Kuni - Yes, although I can't say when at this point.

Cybertryx - Are you using a save game from before the update? If so, you might have to make a new design from scratch. If it's a new game, you might need to follow the troubleshooting steps on this page because Steam Workshop is notorious for not downloading all files properly after an update.

yogurt - I would need more detail on what exactly is happening to be of any help.

Leonmitchelli - I just ran the game as a test and I was able to start a bioship empire fine, and I used the console to research all techs and everything came up as it should. Are you using any outdated mods? Also, I have been told (but have not verified) that ACOT also edits the bioships and is now incompatible with NSC, so if you have ACOT, try turning it off to see if that is the cause.
Leonmitchelli 26 Sep @ 10:24am 
Bioships completely broken with new addon.
yogurt 26 Sep @ 9:05am 
Thanks for update. But it dosen't work on my 4.0.23 save game and the previous version run on Stellaris 3.x
Cybertryx 26 Sep @ 8:41am 
Anyone elese having the issue of the Mindwarden Frigate not showing up / crashing when you try to make one?
Ei'Kuni 26 Sep @ 6:12am 
Not sure if this has been Asked already or already answered but, are there currently any Plans to give the Bioships thier own versions of the NSC Ships? or give them something Akin to the Flagship class in the near or far Future?
VLAD_DROPPA 26 Sep @ 1:51am 
Fixed the graphical mistake of mind warden carrier.

locator = { name = "part1" position = { 0 0 -14.5 } rotation = { 0 0 0 } }
locator = { name = "part2" position = { 0 -0.3 -9.0 } rotation = { 0 0 0 } }
locator = { name = "part3" position = { 0 -0.3 -0.5 } rotation = { 0 0 0 } }
locator = { name = "part4" position = { 0 -0.3 2.0 } rotation = { 0 0 0 } }
locator = { name = "part5" position = { 0 -0.3 11.3 } rotation = { 0 0 0 } }

Also the new warden ship set looks amazing with this mod :steamthumbsup:
EmpX 26 Sep @ 12:28am 
Thanks for the quick update!
Me when the skunk 25 Sep @ 12:26pm 
Thank you for the quick update :)
Jar Full of Farts 25 Sep @ 11:53am 
Thanks for the update! This single mod never leaves my playlist
GhettoGinger 25 Sep @ 11:06am 
How quickly you update this mod is awesome. Truly amazing work. I barely went a day on my playthrough before realizing I'm missing some ships and come to the mod page to see you immediately updated it. Thank you!