Arma 3
3,400 oy
3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
Etiketler: Content Review
Dosya Boyutu
Gönderilme
Güncellenme
23.131 MB
13 Şub 2016 @ 12:47
23 Tem @ 1:53
149 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
3den Enhanced

R3vo tarafından 1 koleksiyonda
Eden Editor Extensions
39 öğe
Açıklama
Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
  • Many new tools accessible from the context menu or menu strip
  • New entity, mission and editor attributes
  • Mission SQM backup feature
  • Complete list[github.com]

Feedback
Leave feedback or suggestions here in the comment section or on GitHub[github.com]

Contribute
This modification is available on GitHub[github.com]. Feel free to contribute!

Contributors

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
2.594 Yorum
Beviin CT-6269 4 saat önce 
Can we get respawnOnStart in the multiplayer attributes at some point? It's literally the only reason I have to create a description.ext for all of my missions
pudds 4 Eki @ 10:04 
It fixed itself after a day, nevermind, thank you.
pudds 4 Eki @ 9:50 
I tried launching it without any other mods and nothing shows up. Huh, weird.
Ace 4 Eki @ 3:18 
I can doubly-confirm I still have the sliders too despite a mod list that would make any veteran player scream at me and say several slurs (speaking from experience).

I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end. :KSmiley:
R3vo  [yaratıcı] 4 Eki @ 0:24 
They are still present for me. Are you using any other mods that could conflict?
pudds 3 Eki @ 19:57 
Hey, the sliders for courage, spotting time, etc dissapeared for me, or is it not from this mod?
UEemperor 30 Eyl @ 3:48 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace 29 Eyl @ 22:54 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [yaratıcı] 29 Eyl @ 22:43 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor 22 Eyl @ 3:39 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?