Arma 3
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3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
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23.131 MB
13 feb, 2016 @ 12:47
23 jul @ 1:53
149 ändringsnotiser ( visa )

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3den Enhanced

I 1 samling av R3vo
Eden Editor Extensions
39 artiklar
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Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
  • Many new tools accessible from the context menu or menu strip
  • New entity, mission and editor attributes
  • Mission SQM backup feature
  • Complete list[github.com]

Feedback
Leave feedback or suggestions here in the comment section or on GitHub[github.com]

Contribute
This modification is available on GitHub[github.com]. Feel free to contribute!

Contributors

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
2 588 kommentarer
UEemperor 6 timmar sedan 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace 10 timmar sedan 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [skapare] 11 timmar sedan 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor 22 sep @ 3:39 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?
Ace 22 sep @ 3:30 
Hmmm. Well that's annoying. I swear to God if this is another mission file corruption issue I'm gonna scream.

But thank you for looking into it. :KSmiley:
R3vo  [skapare] 21 sep @ 6:49 
@Ace
I have tested the Hold Action and it works as excepted on DS.,
Ace 11 sep @ 22:32 
Fair enough! As long as you're aware of it, take your time. I can hope for an update sooner than later but I'm just grateful you're able to take and respond to bug reports at all.

There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
R3vo  [skapare] 11 sep @ 22:18 
It's still on my to-do list but I've been to busy with other things right now .
Ace 11 sep @ 14:41 
Addendum: I have not tested the issue on peer-to-peer servers, only dedicated servers, where hold actions don't appear. The units I am trying to put a hold action on are unsimulated, and I use a hold action to enable their simulation and unlock the vehicle to save CPU when not in use.

I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
Ace 11 sep @ 14:38 
Follow-up about the hold action issue; how hold actions don't appear in multiplayer.

I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.

You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me. :KSmiley: