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Сообщить о проблеме с переводом
I don't understand what final level AI-unit will have, if with 3den Enhanced, player have 3 AI level settings in the game?
Do your values overwrite the values in the unit attributes and in the game settings?
If not, then why are they needed?
If your settings overwrite the values, then they change the design of each mission?
I have question.
In the 3den Enhanced settings of each infantryman there is a section - Object: AI, inside which there are a lot of AI characteristics.
For some reason, by default player have only 50% written there for each characteristic, while inside the settings of the my mission AI-unit itself in Object/States/Skill I have 80% Skills.
My question What is the result will?
What parity will the AI get in the end if I set 80%, and in your fine settings only 50%
If possible, could this be added as a feature? That would be amazing.
Is there any way i can stop players from respawning on mission start, and instead start at their placed locations, WITHOUT creating a description.txt?
Im talking about the respawnOnStart = 0; parameter. Is there a way to put it directly in 3DEN without needing to create an accompanying txt?
Otherwise I can only test in single player, where it works fine.
I will have a look at the weekend.
Notably, hold actions created before the most recent update still work. New hold actions don't work. I have checked and double checked the configuration to make sure they are not configured in a way that prevents them from showing, and they always work in single player, but don't appear in multiplayer.