Arma 3
Оценок: 3,375
3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
Метки: Content Review
Размер файла
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23.131 MB
13 фев. 2016 г. в 12:47
23 июл в 1:53
Обновлений: 149 (просмотреть)

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3den Enhanced

В 1 коллекции, созданной R3vo
Eden Editor Extensions
Предметов: 39
Описание
Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
- Many new tools accessible from the context menu or menu strip
- New entity, mission and editor attributes
- Mission SQM backup feature

...and much more. See Wiki[github.com] for a full list

Feedback
Feedback is always welcome and will help me to find bugs and improve this modification.

GitHub & Translation
This modification is available on GitHub. Feel free to contribute!

Contributors
See ingame credits for Wiki[github.com]

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
Комментариев: 2 560
_mickey_ 2 ч. назад 
Maybe your 50% changes the values ​​​​in GAME OPTIONS / DIFFICULTY / AI LEVEL / SKILL?

I don't understand what final level AI-unit will have, if with 3den Enhanced, player have 3 AI level settings in the game?

Do your values ​​overwrite the values ​​in the unit attributes and in the game settings?
If not, then why are they needed?
If your settings overwrite the values, then they change the design of each mission?
_mickey_ 2 ч. назад 
@UEemperor good day!

I have question.

In the 3den Enhanced settings of each infantryman there is a section - Object: AI, inside which there are a lot of AI characteristics.

For some reason, by default player have only 50% written there for each characteristic, while inside the settings of the my mission AI-unit itself in Object/States/Skill I have 80% Skills.

My question What is the result will?
What parity will the AI ​​get in the end if I set 80%, and in your fine settings only 50%
UEemperor 27 авг в 3:58 
I understand. Sad to hear it. But thanks all the same!
R3vo  [создатель] 27 авг в 3:38 
If it's not there already I won't be able to add it as it's a description.ext feature and needs engine support afaik
UEemperor 27 авг в 3:22 
From what ive seen, the MP section only works for HOW they respawn, and if there is one. (as in one life or not), but not a checkbox for NOT respawning at mission start.

If possible, could this be added as a feature? That would be amazing.
R3vo  [создатель] 27 авг в 2:28 
Wasn't there a setting in the multiplayer section for that?
UEemperor 27 авг в 2:20 
Hello, question:

Is there any way i can stop players from respawning on mission start, and instead start at their placed locations, WITHOUT creating a description.txt?

Im talking about the respawnOnStart = 0; parameter. Is there a way to put it directly in 3DEN without needing to create an accompanying txt?
Ace 20 авг в 23:19 
Appreciated. It's hard to trouble shoot on my end because I have to wrangle all the other idiots in my community to play ball and give useful feedback. Assuming I can get them to not teamkill out of boredom for five minutes.

Otherwise I can only test in single player, where it works fine.
R3vo  [создатель] 20 авг в 22:39 
The code hasn't been touched so I don't see why they wouldn't work anymore.

I will have a look at the weekend.
Ace 20 авг в 20:45 
Are hold actions broken in multiplayer now? They work in single player but they have all stopped working in multiplayer.

Notably, hold actions created before the most recent update still work. New hold actions don't work. I have checked and double checked the configuration to make sure they are not configured in a way that prevents them from showing, and they always work in single player, but don't appear in multiplayer.