Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
^ If that is of any use to you, either-way I would love to use your mod with weaponcore as this mod lets one make a large ship with only minimal internals for reduced lag, however it only works for some weapons.
Defense shields v2.0(38)
Weaponcore -2.4
Northwind Peformance edition (Change it to whatever weaponcore weaponmod, result is same)
Admin blocks with protection.
1: Have a shielded ship, have another ship engaging it - tit for tat.
2: Remove one ships shield and each hit causes lag spikes.
I first thought it was the weapons, but it's this mod.
Weaponcore, defence shields mostly.
This mod has 2. The one with 1000x and the other with 50x.
If it still too hard you can use my other thrusters mod too. ^^
Is there a way though to have a bit of less thrust? I can now only land by slamming into an astroid / planet :D
i set the mass of the admincomponent to 100 000kg, so no player can't pick it up. But this had the issue that the adminblocks has 100 tons too 🤣
Fixed.
i also tried this in a vanilla world and it also doesn't work so i do know it is this mod that is the issue, i just cant think of why.