Garry's Mod

Garry's Mod

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Fallout 4 Power Armor V2.0 [FPA 2]
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Content Type: Addon
Addon Type: Entity
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
243.734 MB
16 Nov, 2015 @ 9:06am
8 May, 2024 @ 7:51pm
29 Change Notes ( view )

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Fallout 4 Power Armor V2.0 [FPA 2]

Description
Compatible with most (if not all) Custom SWEP packs on the Steam Workshop. Also Compatible with Modern Warfare Base (MW Base) + TFA Base + ARC9 Weapons + Most ArcCW SWEPS

Although I've made a great effort to make this compatible with as many SWEP packs as possible please let me know if I've missed any - PLEASE list your SWEP pack if it has an incorrect looking World Model - Thank you.

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IMPORTANT NOTE: Default Half Life 2 Weapons (including the physics gun) will not be positioned properly on the hands when in Power Armor. This is because the Default HL2 Weapons are hard-coded in C (and not LUA) hence they do not have a World Model Draw Call Override. Every other SWEP pack on the Workshop should be compatible with this Addon.
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Since posting V1.0 nearly 10 years ago, I’ve learnt a lot - and V2.0 was coded from scratch not using even a single model, sound, line of code or UI from V1.0. This is due to the fact that the previous version relied heavily on serverside entities which is terrible for performance. I’ve completely rewritten the system to handle rendering armor pieces and animations completely on the client - with only networking a couple of 5-bit integers and a single entity at a time serverside, only when that data is required. This should put almost no load on the server at any given time, meaning V2.0 not only looks a lot better but runs 100x better too.
** ** ** ** ** ** ** **

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DAMAGE THRESHOLD DEFAULT VALUES
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Damage Threshold is the number of damage subtracted from the initial damage. When DT is greather than the intial damage, the final damage number is capped to 10-30% of the initial value depending on what Armor Piece is worn at the time.

Raider = 15
T-45d = 24
T-51b = 40
T-65 = 50
Midwestern = 55
X-01 = 60

** ** ** **
|| Read Frequently Asked Questions before posting please! ||
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**READ**
Frequently Asked Questions
Q: How do I exit Armor??
A: Either press G by default or "FPA_ExitPA"
--
Q: How do I spawn the armor?
A: You must first spawn a PA Station via Entities > Fallout 4 Power Armor > PA Station. Then Spawn in the frame.
--
Q: How do I enable/disable third person?
A: FPA_ThirdPerson <num> in console, where (1 = on, 0 = off)
--
Q: How do I customise the armor?
A: By spawning the Armor Station and pressing E when a PA Frame is next to it

Help and Commands:
FPA_ThirdPerson <number> (0 -Disable) (1 -Enable) (Enables or Disabled Third Person)
FPA_ShowHUD <number> (0 -Disable) (1 -Enable)
FPA_ExitPA (Alternative to exiting via the G key)


FPA_SetArmorMinDamage <armor type> <number>
-Set the capped damage (as a %) when armor DT is greater than the received damage. This value should be between 0-50%. A value of 30 caps the damage at 30% of the initial damage received.

FPA_SetArmorDT <armor type> <number>
-Set the Damage Threshold value for this armor type. DT is the damage subtracted from the initial damage. A DT of 40 subtracts 40 Dmg from the initial value.


Features:
-Makes you appear larger
-Gives you Damage Threshold
-Slows you down
-Custom Footstep sounds
-Insane Jump Power
-Armor Customisation

To Spawn press 'Q' and go to 'Entities' and then Power Armor, Spawn the Armor Stand and press Done

** ** ** ** **
Credits
** ** ** ** **
-Extra (Coding)
-Bizz (Porting Models/Animations)

If you enjoy this Addon and would like to see updates consider supporting me

Buy me a coffee!

[www.paypal.com]
Popular Discussions View All (19)
156
23 Sep @ 6:12pm
PINNED: [UNOFFICAL!] Idea thread!
Minchi
11
28 May @ 12:35pm
Compatible Weapon Packs
tachankin
75
1 Sep @ 4:50pm
PINNED: ERROR Thread
Extra
1,190 Comments
Sirpoglet 1 Oct @ 5:21pm 
APA mark 1 i beg, XO1 and APA arent the same :(
??? 21 Sep @ 1:00pm 
Hi. Since ever, I wanted this mod so bad! Thank you really!
A thing I notice: The T-65 is Excavator PA

https://fallout.fandom.com/wiki/T-65_power_armor

If you can implement it, I would be grateful
TG2D 17 Sep @ 6:09pm 
how do we get npcs in it as shown in the thumbnail
Wisho1926 5 Sep @ 12:57am 
Is there any way to disable the animation so I can jump in and out easily?
Dwango 3 Sep @ 4:48pm 
How do I make the normal movement with the power armor?
TemperTank 1 Sep @ 10:08am 
add customisation like a jetpack
Sinn bo 25 Aug @ 9:04am 
Please make a T-60
Hollow 23 Aug @ 11:24am 
In future there's gonna be t60 power armour ?
Extra  [author] 22 Aug @ 8:48am 
I would like to also mention I refuse to port any Warhammer 40k or any other franchises armor to this system. This is a Fallout addon - not Warhammer, not COD, just Fallout.
Extra  [author] 22 Aug @ 8:46am 
@ragegamesyt1945 Whilst we're not modellers - we just port Fallout 4 assets, I was able to find a more classic version of the armor you're referring to here. [www.nexusmods.com] Because I think this looks very pretty I will possibly put plans in place to port this across with the T-60 next update