Garry's Mod

Garry's Mod

Fallout 4 Power Armor V2.0 [FPA 2]
1,190 Comments
Wisho1926 5 Sep @ 12:57am 
Is there any way to disable the animation so I can jump in and out easily?
Dwango 3 Sep @ 4:48pm 
How do I make the normal movement with the power armor?
TemperTank 1 Sep @ 10:08am 
add customisation like a jetpack
aguagu 25 Aug @ 9:04am 
Please make a T-60
Hollow 23 Aug @ 11:24am 
In future there's gonna be t60 power armour ?
Extra  [author] 22 Aug @ 8:48am 
I would like to also mention I refuse to port any Warhammer 40k or any other franchises armor to this system. This is a Fallout addon - not Warhammer, not COD, just Fallout.
Extra  [author] 22 Aug @ 8:46am 
@ragegamesyt1945 Whilst we're not modellers - we just port Fallout 4 assets, I was able to find a more classic version of the armor you're referring to here. [www.nexusmods.com] Because I think this looks very pretty I will possibly put plans in place to port this across with the T-60 next update
ragegamesyt1945 21 Aug @ 11:29pm 
either way i need the tiny fan plz i wont make u cuz i have seen modding its tough
ragegamesyt1945 21 Aug @ 11:28pm 
no it is a proto in the lore it has diff stuff on it too. u can look it up but it is a early pre war proto
Extra  [author] 19 Aug @ 12:37pm 
@ragegamesyt1945 You do realise APA and X01 are the same armor? Your comment makes no sense
ragegamesyt1945 18 Aug @ 7:34pm 
Make the APA "Advanced Power Armor" cuz X-01 aint cuttin it i need the lil fan on the back
Le rat emperor 14 Aug @ 8:02pm 
you should add a space marine power armor set
ViperVanguard.INKSFB 1 Aug @ 10:34am 
Guys, when will there be new power armor models?
Extra  [author] 31 Jul @ 10:40am 
@Sulli please post the error in the error thread
Sulli 31 Jul @ 10:06am 
Hello, I have a quick question about your addon.
I’d like to use it on my server, but unfortunately, I keep getting Lua errors constantly.
Do you know how to fix this issue?
Thanks in advance!
Extra  [author] 10 Jul @ 8:36pm 
@TERENCEATBORDEN There is a comment literally 7 comments below yours addressing your exact question
TERENCEATBORDEN 10 Jul @ 7:43pm 
is this still going to be updated? because I just had an idea, the way this functions could technically be used to make titanfall mechs
LUCIFER 9 Jul @ 7:32am 
can you make goliath advanced warfare
Extra  [author] 4 Jul @ 8:03am 
@fer.sagredo If your addon doesn't function like in the showcase video, then you clearly have conflictions, be it gamemode or addon related. I can't help you any more than that
bobbybasketball1995 4 Jul @ 6:08am 
dude i love you so much for this thank you so much
fer.sagredo 3 Jul @ 6:53pm 
I disabled all my mods and i still got the same problem
Extra  [author] 2 Jul @ 12:45pm 
@fer.sagredo Yes you have mod conflictions. I don't know what mods you have, so the only advice I can give you is to disable them and re-enable one by one until you find out what is causing it.
fer.sagredo 1 Jul @ 4:46pm 
I can see myself through the armor, and when i exit the power armor my arms become invisible, is there any explanation to this?
samuelmeurer018 1 Jul @ 4:23pm 
ok
Extra  [author] 1 Jul @ 3:43pm 
A lot of these "upgrades" and paintjobs are on the way with the update.

The issue I've been facing besides the fact I work full time, is I've not been able to re-compile the model with the edits we've made due to the vast amount of animations on it. Looking at the source code for the smd compiler it appears there is an arbitrary limit of animations per .mdl file so this has held the update back for some time until I can find a work-around to re-compile it again.

Bizz (who originally compiled them) has stopped responding to messages entirely and is only left as an author due to him porting them all in the first place. I do hope to fix this issue soon.
samuelmeurer018 1 Jul @ 1:53pm 
when we question "how to customize we mean: how to add paints, jetpack, upgrades that shit
BigBam122899 14 Jun @ 5:52pm 
how would i set the power armor to always be first person?
[Fallout 4 Power Armor V2.0 [FPA 2]] lua/autorun/sh_power_armor_anims.lua:493: bad argument #1 to 'GetBoneMatrix' (number expected, got nil)
1. GetBoneMatrix - [C]:-1
2. UpdateOrientation - lua/autorun/sh_power_armor_anims.lua:493
3. UpdateOriantations - lua/autorun/sh_power_armor_anims.lua:480
4. fn - lua/autorun/sh_power_armor_anims.lua:452
5. unknown - lua/ulib/shared/hook.lua:109 (x274)
:theskull:
ainnoway 20 May @ 5:03am 
add compatibility with hl2 mmod weapon replacements ples
Читер Кирюшка 10 May @ 8:11am 
Pretty please add the x-02 armor
AGANT 5 May @ 3:29pm 
+ Also faction decals on certain armor models such as BOS and Enclave and maybe NCR?
AGANT 5 May @ 3:27pm 
Can we get more armor models such as T-60 and X-02?
Tom 28 Apr @ 11:26am 
@Extra what is in the upcoming update
Extra  [author] 27 Apr @ 11:09am 
Will look into this, to patch alongside update. Thanks
Tom 27 Apr @ 3:05am 
there's a bug that i found in mp, if you die while in the armour customisation station your unable to respawn
Gebibaboy 20 Apr @ 8:31pm 
@kencazz description
fartimpson 6 Apr @ 11:51pm 
why am i holding my gun like how a minebag holds his physgun?
Extra  [author] 3 Apr @ 12:40pm 
No because in a multiplayer environment where players could hog the armor, that wouldn't really be a desirable feature for like 99% of people
B1TTERSWEET 3 Apr @ 10:28am 
do you have any plans to make it so you don't exit the armor when dying like it is in fallout?
Restless name of Octember 29 Mar @ 11:18pm 
could also save the settings and even allow for changing the key binding for exiting power armor
Restless name of Octember 29 Mar @ 11:14pm 
could use an options tab to disable things liek the jump or firstperson, i know youve got the console commands but itd be a nice qol touch
Normal pereneiro 819 24 Mar @ 1:35am 
where t 60?
Toddus 22 Mar @ 4:41am 
I wish this ridiculous jump was disabled.
jim 18 Mar @ 11:12am 
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Extra  [author] 18 Mar @ 10:35am 
Soon
jim 18 Mar @ 8:26am 
2.1?
Gigastone 17 Mar @ 4:36am 
how do u use the super jumping capabilities
Idiotinfrontofadesk 17 Feb @ 9:48pm 
Nah nevermind found a work around, I was giving NPCs weapons through a drop script instead of spawning a gun with a tool gun
Idiotinfrontofadesk 17 Feb @ 9:40pm 
Is there a fix for how this mod seems to mess with NPCs ability to pick up weapons? That's at least what the problems tab is telling me. The mod seems to work fine with ArcCW but not when an NPC picks up a gun. I know its oddly specific, but eh, whateva.
fat cj gaming 9 Feb @ 11:49am 
Add t60 Power armor and t65 please