Portal 2
Ocen: 62
CC3 (Apollo)
   
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12 listopada 2015 o 22:28
18 listopada 2015 o 22:57
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CC3 (Apollo)

W 1 kolekcji stworzonej przez Andi
War of the Gods
Przedmioty: 11
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This chamber has been updated and most of the shortcuts are gone… I hope.

This is the third of five chambers involving the companion cube. This chamber was delayed almost three weeks thanks to steam and their update that disabled the p2map_publish.exe. As a result, I would like to say thanks to Brave for his help in getting this chamber published and to TreasureGhost helped me fix the glitches.

This chamber is my first all hammer that I’m publishing. I don’t think this chamber is going to be a major problem for the experienced player but you be the judge

A special thanks to GBMusicMaster for the custom music, I think he did a great job.

Please rate and comment as I like to know what you think. Unlike CC2, there is no hidden companion cube or “Creepy surprise” in this map, BUT, CC4 will have the “Creepy surprise“.

If you have a chamber you would like me to test, please send it to my profile. I’ll be happy to try it out and I will rate and comment as well.
Komentarzy: 46
Andi  [autor] 30 lipca 2019 o 8:31 
Thanks so much.
stormsend 29 lipca 2019 o 16:12 
Whew!! I didn't know where I was from the time I walked in. Several times I just walked around looking. Couldn't get a handle on it. When I got some gel, I spent hours making a mess of everything. Each time I progressed a little I could see where I had wasted a lot of gel. Finally it started to seem like a puzzle and if I tried hard enough I could figure it out. I had studied the final move many times before I was able to do something with it. Success!! Hooray!! On a final note. A small piece of advice. Don't listen to the complainers. You know who they are. Great work.
Andi  [autor] 5 maja 2019 o 13:18 
Thanks for playing,

It's been awhile since I played this one and I'm not sure what the intended solution is anymore. I'd have to play it play.
lfairban 5 maja 2019 o 11:03 
That was pretty crazy. It was fun even though I went in the goo more times than I could count. Too bad there isn't a video since I don't know if I did it the intended way.
Andi  [autor] 15 czerwca 2016 o 0:06 
Thanks for testing. You're right, this is not my best work.
The Sojourner 13 czerwca 2016 o 20:58 
To elaborate on some ways to improved the turret signage (dunno what you can do about the compantion cube sign) and misaligned textures:

1) Portal has the turret sign you're looking for in its game files. You'll need a tool such as GCFScape to extract it for use though since the files are packed into the game's VPKs.

2) As for the "misaligned" textures, they really weren't that bad, though the edges of some walls and floors did seem to have an improper edge. Not to worry though, as Valve was often as bad with this sort of thing, especially in the coop maps :P
The Sojourner 13 czerwca 2016 o 20:53 
I have to be brutally honest here and agree with much of what | \_/ () said. I didn't really get this one, and nearly got as frustrated as he did! I especially didn't like the use of _vertex textures for non-paintable surfaces when just a glass cover (as in the last room) would've sufficed. I'm not sure if you were aware, but you also used wall textures on the floor, which actually kinda looks yucky.

One small exploit (maybe): I was able to grab the companion cube without the use of propulsion gel.

In short: not your best work. Don't worry, I still have faith in you as a test chamber designer though.

(and yes, I realize this is a somewhat late comment; I was on hiatus for a while :P)
Andi  [autor] 12 stycznia 2016 o 20:57 
Thanks for testing, GlaD you liked it.
big red foot 12 stycznia 2016 o 13:20 
This was great game had lots of fun took me awhile to catch on
Andi  [autor] 8 stycznia 2016 o 9:57 
@valibus, thanks for testing, I’m GLaD you liked it.

@wildgoosespeeder I'm not sure why the cube would be destroyed in the case either. It’s never done that before. Chock it up to a error in programming I guess. I know there are always exploits in any map and when you add conversion gel the chance of a exploit quadruples but I had the idea for this chamber so I said to myself, “Why not?”