Space Engineers

Space Engineers

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Advanced Welding - detaching and reattaching blocks!
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Type: Mod
Mod category: Block, Script
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1 sep, 2015 @ 20:26
8 maj @ 15:59
23 ändringsnotiser ( visa )

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Advanced Welding - detaching and reattaching blocks!

I 1 samling av Digi
Digi's Space Engineers mods
51 artiklar
Beskrivning
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key or Left Bumper to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
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Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Populära diskussioner Visa alla (35)
3
16 jun @ 0:11
Error when detaching
Streamline
2
18 jul @ 4:24
Detach & Precision Grind doesn't work
Blueduckraider50
3
20 apr @ 4:33
Deatch / despawn...
_Dave.
397 kommentarer
raydeejay 5 okt @ 10:30 
Would it be possible to detach only one specific side of a block at a time?

Ideally having the ability to detach sides that can't be directly pointed at. The specific use case I have in mind is "slicing a ship in half to insert some stuff in the middle".
TenTech 30 sep @ 22:52 
Regarding the piston thing, what if you could make dormant welding pads that you can then activate all at once? Assuming things being equal, would the forces cancel each other out, or would it just be more violent clang?
Digi  [skapare] 28 sep @ 20:19 
However you want, publishing it on steam is one way, zipping it and uploading to some file host is another. If you don't want to post the link here you could add me on steam or DM me on discord (@m_digi).
ScottyJ 28 sep @ 18:36 
Hey Digi, let me know how to get the world to you. Thanks.
Digi  [skapare] 27 sep @ 17:16 
@ScottyJ
I think I remember seeing the popup but I can't remember anything else about that or where I talked to polar :/ (searched in steam friends of course).
If you can reliably trigger it can you set up grids for weldpadding and send the world please? :}
ScottyJ 27 sep @ 13:23 
Hi Digi, Love this mod. Wanted to report that I am seeing the same issue that Pøläär §nøw reported on May 25th of this year. I have tried several item welds and happens everytime. I have the current log file as well of screen grab of the error when SE crashes to Windows. Just like Pøläär §nøw, I can click ignore and click on SE on the taskbar and jump back into the game.
racso 23 sep @ 11:21 
Good to know, thanks Digi!
Digi  [skapare] 23 sep @ 5:42 
Oh and there's also windows, win+g that has recording capabilities.
Digi  [skapare] 23 sep @ 5:42 
Steam itself provides the option to passively record so if you get weirdness again you already recorded it so it's a matter of going in the overlay and select the section to save, and probably can be uploaded to steam too.

GPU software also provide options to record and passively record too (not sure if all do).
racso 22 sep @ 19:49 
Update:

I just repeated steps 1-4 from my original message, and this time it worked! I didn't make any changes. So I'm a bit bothered, but also happy lol.

What I've learned is that you have to get alignment just right and likewise the proximity has to be extremely close (within inches). Maybe my alignment/proximity was just inadequate during my first test.