Total War: WARHAMMER III

Total War: WARHAMMER III

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The Tempest Rangers and Emiliya Orlov [Kislev Faction for IEE]
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56.989 MB
19 Oct @ 6:37pm
1 Nov @ 9:29am
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The Tempest Rangers and Emiliya Orlov [Kislev Faction for IEE]

In 1 collection by Sovrei
The Tempest Rangers and Emiliya Orlov - Submods/Patches
3 items
Description

Emiliya Orlov is the Commander of the Tempest Rangers, an arm of the Ice Court which focuses on harnessing Tempest and Ice magic in order to empower all aspects of one's martial capabilities and prowess in frontline engagements.

The Tempest Rangers' mission is to venture beyond the provinces under Kislev control, to take the fight directly to the Forces of Chaos in the Chaos Wastes. They track the movements of Chaos, and engage their armies when the time is right. Ultimately they seek to keep the Forces of Chaos out of Kislev.

This mod converts the minor faction Rota of the Dawn from ChaosRobie's IEE into a new major faction the Tempest Rangers. They are led by the new Legendary Lord - Commander Emiliya Orlov. This is not based on anything already existing in lore.


Emiliya Orlov has mastered the art of empowering oneself with Tempest and Ice magic, the winds flow through her as effortlessly as breathing. When in an area with copious Winds of Magic, she becomes like an unstoppable Blizzard crashing through enemy ranks.
Features
  • Major Faction for Kislev - Tempest Rangers
  • Legendary Lord - Commander Emiliya Orlov
  • New Unit Line - Unique to Tempest Rangers Faction
    • Recruited from new Tempest Ranger building line
    • Tempest Rangers
    • Tempest Ranger Zephyrs
    • Tempest Ranger Hurricanes
    • Tempest Ranger Glaciers (Requires Shadow of Change DLC)
  • Tempest Ranger "Regional Regiments" - Limit 2 Per Unit
    • Wardens of the White Wastes (Tempest Rangers)
  • Technologies for the Tempest Rangers
  • Unique Ancillaries for Emiliya Orlov
  • Several Landmarks related to Tempest Rangers in IEE regions
  • Vanilla Victory Conditions
  • Tabletop Caps Support
Submods Provided:



Emiliya and the rangers have several abilities with tradeoffs that you will want to change depending on the immediate situation the unit is in, and they all require a minimum amount of winds of magic available in the pool to be active. The armor ones can't be turned off except by having less than the minimum winds in your pool, fire hurts.


The Commander's signature helmet was originally worn by a Chaos Chosen of Tzeentch, the first she killed in combat. Since then she has made it her own - portraying her mastery over Ice magic and becoming a fearsome sight on the battlefield for those who would oppose her.
Start Location


The start location is in the Chaos Wastes, an area added by ChaosRobie's Immortal Empires Expanded (required).

Recommended IEE Start Settings (MCT)
These are my recommended IEE faction start location swaps when playing as Tempest Rangers, some of these are important since they are Victory Condition targets. Getting more Major Factions in the area is nice so it isn't mostly a bunch of minor factions.
  • Eastern Steppes
    • Ghosts of Pahuax - On
    • The Awakened - On
    • The Leechlord - Doesn't matter, the start would be right near you so IEE doesn't swap regardless since it detects a conflict.
    • Warherd of the One-Eye - On
    • Grombrindal's Reckoner's - On
    • Ironclaw Tribe - On
    • Exiles of Nehek - On
    • Blooded Wanderers [VC] - On
  • Southern Wastes
    • Swords of Chaos [VC] - Off, as this would move Archaon's faction far away.
  • Ind
    • Suneater's Host [VC] - Off, as this would move Kholek's faction far away.
  • Khuresh
    • The Legion of Azgorh [VC] - Off, as this would move Azgorh's faction far away.
  • Cliffs of Death
    • Coven of the Hag Mother - On



Buildings


Compatibility
SCM's LCCP, 16 new factions for IEE! - Compatible
Among other things LCCP converts the Tokmars minor faction (starts at war with Tempest Rangers) into a major faction with a new playable Legendary Lord. I have implemented checks to see if LCCP is installed and at campaign start adjusts accordingly. With LCCP installed if you play Tempest Rangers, you will be up against Tokmars lead by their new LL at the start.

Patches/Submods
I provide an SFO Grimhammer patch as that is how I play the game so naturally I need it balanced for my own play, if anyone wants to make a patch for any other overhaul I will link it here if provided.

Current Plans
  • More Tempest Ranger related Landmarks
  • More Tempest Ranger "Regional Regiments"
38 Comments
Sovrei  [author] 2 Nov @ 11:24am 
That's a problem with that submod then, looks like the author updated it now though.
Twistzz 1 Nov @ 11:47pm 
@sovrei yes
Sovrei  [author] 1 Nov @ 5:49pm 
Are you using the requirements MIXER and Immortal Empires Expanded?
Twistzz 1 Nov @ 5:47pm 
crash
Killing Joke 26 Oct @ 3:51pm 
Amazing mod and faction. Do you consider adding some landmark to recruit new units from specific settlement for another Kislev factions? These units are too good to miss them in any campaign
Sovrei  [author] 26 Oct @ 11:05am 
Do you have the required items Immortal Empires Expanded and MIXER also?
Noobie e girl 26 Oct @ 10:54am 
why is my game not starting?
SFH 26 Oct @ 2:48am 
Sovrei  [author] 25 Oct @ 6:46pm 
That one is in the White Wastes province.