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My solution is to have a mobile repair team, half 5 stars trained up, half novices (to receive free training) Fill the captured ships and now with this mod, things repair SO much quicker!
Drones help repair the items, the 5 stars, help make components repairable... still random, but quicker.
about components: currently the damage limit is based on the hull value for the client ship. in base game, the engineer assigned to the client ship will randomly select a component to repair, which does receive the drone bonus, but the repairship does not have insight on this local engineer's activity and I don't know how much it would affect FPS to iterate components for all affected ships, so it's a possibility in future versions.
about Atlas E: I do see the software when building one at a Paranid shipyard. to find mods that replace that ship macro, from Extensions path:
findstr /pinsc:"ship_par_xl_resupplier_02_a_macro.xml" *.cat
Boarded 2 "Buffalos" in "Hatikvah's Choice" simultaneously, and then my "Syn", 2 "Hyperions", and "Behemoth" helped fix their hall to ~90, and all 3 engines to workable state.
What they didn't do, is help fixed everything else I broke. So did I understood correctly, they stopped because the drones on the "Buffalos" stopped repairing, so no need for help?
Also my misunderstanding was they launch the actual drones to target, because in 700 hours I never noticed that repair drones are lunched from the same spot as cargo drones.
Anyway, this mod together wit "Bail and Board" are godsend, and made the actual boarding enjoyable ( No more waiting 30 minutes for breach, 10 for fight, and 20 for repair of 1 engine ).
I don't use VRO.
Is that an oversight or deliberate?
It like perfect for Combat Medic, not as good as XENON H but still.