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(This is also why modded weapons work on my forges without a patch.)
yea I was confused thought some sort of conflict happened, and even more confused after trying only with your mod enabled.
Now it's not empty anymore. I can continue with peace on my mind. :D
But I still need to unlock Tech 3 before I can craft them correct?
(Even with Iron Club being now Tech 1 etc.)
Iron Club and Staff are now Tech Level 1, while Horse Chopper and Flesh Cleaver are Tech Level 2.
Everything else still unlocks at Tech 3, as before.
The reason you see Crafting: Armor right away is that Tech Level 1 clothing is always available, so it doesn’t require unlocking.
I installed all 6, armour works fine, but Crafting: Weapons is empty.
Do I have to unlock something else first? I mean, Armour is there without researching anything.
I also tried just starting a game with:
2PN8WeaponSmithingCore.mod
and
2PN8WeaponSmithingCore.mod
2PN8WeaponSmithing.mod
also
2PN8WeaponSmithingCore.mod
2PN8CraftingReduxVanilla.mod
2PN8WeaponSmithing.mod
2PN8CraftingResearchPatch.mod
nothing worked, ):
New weapons added by other mods will automatically appear in the new forges — no patch needed! The forges craft by weapon grade, so any weapon that can be produced at that grade will show up automatically.
That said, unless the other mod adds its own research unlocks, you’ll still need to find (or buy) the blueprints for those modded weapons as usual.