Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Scavenge Bodies
   
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Tags: IsMod
File Size
Posted
Updated
934.584 KB
11 Oct @ 3:39am
16 Oct @ 3:30pm
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SIS Scavenge Bodies

Description
What is this?
This mod lets NPC's scavenge nearby bodies for loot. They will look for better equipment, as well as food and medical supplies, or take clothing to make bandages afterwards. You will now notice when an npc has survived longer!

You can configure their behaviour through the settings.

Not tested in co-op or Story mode.

Requires starting a new game, or starting a new map with Hit the Road.

Supports: English, French, German, Italian, Spanish, Japanese, Korean, SimplifiedChinese, Ukrainian, Russian, BrazilianPortuguese.

Settings
The settings file can be found in the mod's folder under "Settings_ScavengeBodies.xml"
  • CanScavengeUnconscious. Whether characters can scavenge unconscious bodies. Will avoid stealing. (default true)
  • RangeScavengableBodies. The range at which character's can scavenge bodies. (default 10)
  • SpeakAfterScavengingBody. Whether characters speak after scavenging a body. (default true)
  • Speeches. List of speeches that they can say after scavenging a body.
  • ScavengingPolicies. The scavenging policies, explained below.

Scavenging Policies
To control what items NPC's can scavenge, you can change the ScavengePolicies.
  • GOLD.
  • FOOD. Any edibles and drinks.
  • ARMOR. Armor clothing.
  • AMMO. Ammo.
  • MELEE_WEAPON. Melee weapons
  • RANGED_WEAPON. Ammo weapons such as bows and guns.
  • WORN_CLOTHING. Clothing worn. Useful for them to craft bandages afterwards.
  • NON_WORN_CLOTHING. Clothing not worn. Useful for them to craft bandages afterwards.
  • RESOURCES. Items with the "6: Crafting" category.
  • VALUABLES. Items with the "1: Valuables" category.
  • BACKPACK. Backpacks
  • CONTAINER
  • EXPLOSIVE. Explosives such as molotovs and pipe bombs.
  • BOOK. Books.
  • MEDICAL. Medical items such as bandages, rags.

Notes
Please report any issues in the comments section.

Compatibility
No incompatibilities known at the moment.
23 Comments
SweetCaptn  [author] 27 Oct @ 2:54pm 
Bummer, I'll upload a patch tomorrow which might fix it. The two mods that could be causing this are either this one or the Look For Weapons one, thanks for reporting this issue
Bragdras 27 Oct @ 10:08am 
Is there some kind of bug caused by this when it comes to characters doing their roles? I started a new playthrough and I have This + Auto gear up + Look for weapons and while I have a few other of your mods (leave on foot, split community, incinerator, team start, insulation) I used to not have any role problems until I installed one of these three

Now the characters almost never go cutting wood, or they head to bed when they don't even have a full bar of fatigue yet, I can't say which one it would be but it feels like something is messed up since I used one of these mods, any idea? I'd rather not uninstall Scavenge bodies / auto gear up / look for weapons because they make the AIs a lot better but now they don't even maintain spike traps and it took almost a full 2 ingame weeks for them to build one barn without player interaction
AJ 16 Oct @ 5:35pm 
yes i removed the clothing part, as soon as i installed the public branch it works fine, just the none public it does not, no worries though seems fine on the public branch
Beef Made 16 Oct @ 3:35pm 
Alright thanks
SweetCaptn  [author] 16 Oct @ 3:29pm 
So it's not that it doesn't work, it's that those bodies are from characters they either killed, or saw being killed. It'd make sense that they would check up on them if something got in the way before they could loot the body. I'll change it so that the range is general for every body, but remember to increase it back to at least 5 or 10
Beef Made 16 Oct @ 3:14pm 
I'm noticing the range for scavengable bodies is not working. I set it to 1 and people are still going very far to loot npcs leave their base and walk nearly halfway across the map to loot 5 gold.
SweetCaptn  [author] 16 Oct @ 12:06pm 
Just uploaded a patch which should fix the issue
SweetCaptn  [author] 16 Oct @ 12:03pm 
What's the issue? You don't want them to loot clothing? If that's the issue, did you remove the "<ScavengePolicy>WORN_CLOTHING</ScavengePolicy>" line from the settings xml ?
AJ 16 Oct @ 11:36am 
im having an issue with the AI's looting clothing, im not playing public beta, but would you recommend switching on there?
SweetCaptn  [author] 15 Oct @ 1:20pm 
I think you aren't forced to change the versions, the mod is compatible on both but to be sure:

1) Left click game in gallery and go to "Properties"
2) Click on "Betas" and select "publicbeta" in the drop down menu next to the "Beta Participation" text.

This will change your version to the latest v263