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Now the characters almost never go cutting wood, or they head to bed when they don't even have a full bar of fatigue yet, I can't say which one it would be but it feels like something is messed up since I used one of these mods, any idea? I'd rather not uninstall Scavenge bodies / auto gear up / look for weapons because they make the AIs a lot better but now they don't even maintain spike traps and it took almost a full 2 ingame weeks for them to build one barn without player interaction
1) Left click game in gallery and go to "Properties"
2) Click on "Betas" and select "publicbeta" in the drop down menu next to the "Beta Participation" text.
This will change your version to the latest v263
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.GetGoalDebugString () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts (System.Boolean onLoadingThread, System.String prevGoalStr) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
I have a question about the mod itself however, is this meant to be used alongside your other mod that makes characters pick up weapons, or does it essentially replace it?