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Minecraft TNT Grenades (Now with Minecraft Explosions!)
   
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type: assets
contains: materials, models, sounds
weapons: frag
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1.405 MB
3 października o 18:54
7 października o 20:37
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Minecraft TNT Grenades (Now with Minecraft Explosions!)

Opis
A simple mod that replaces grenades with Minecraft TNT.

This mod replaces the following:
- The world grenade model
- The grenade viewmodel
- The grenade item
- The grenade ammocrate
- Weapon explosions
- Weapon explosion sound effects
- Ticking sound for the grenade (Replaced with minecraft noteblock sound due to limitations)
- Hard impact sound for grenades

As a result of the changes, all explosions using the standard explosion effects in hl2 will now use minecraft explosions. In my personal opinion: this is a major improvement :)

Hope you guys enjoy!

Also, yes, this mod was in fact inspired by the Cursed Halo CE Mod. I thought the idea was hilarious.
Komentarzy: 12
Bdresser 8 października o 19:16 
Hey, we should do this again sometime!
:ccknight:
WolFus 5 października o 14:02 
oh ok thanks
AvgSpy  [autor] 5 października o 13:01 
Oh you also need to add the modifier, which is easiest to do by parenting the model to the bone. Joining the meshes causes you to have to redo the UV mapping so I just didn't bother and only had it in the same collection so it'd export as part of the same SMD file.
AvgSpy  [autor] 5 października o 12:59 
for the animations to work, yes. the model has to weighted to the same bone as the grenade. All I did was remove the grenade and replace it with the cube, then set the vertex group to the correct bone.
WolFus 5 października o 12:56 
do you have to attach the custom model to the grnade bone?
AvgSpy  [autor] 4 października o 8:19 
v_ models in the files refer to the viewmodels, by the way. Whereas w_ refers to the world models, which are for some reason different from the item models that you actually pick up.
AvgSpy  [autor] 4 października o 8:18 
just some simple 3d modeling work, I took the v_grenade model from the game and replaced the grenade part with a tnt block then ported it back into the game.
WolFus 4 października o 5:20 
how did you make custom viewmodels?
N51 Recon 4 października o 3:46 
funny
Deus Ex 2 Invisible War 3 października o 21:42 
Epic