Barotrauma

Barotrauma

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Immersive Ignitables - Tobacco Addiction Add-On
   
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3 Oct @ 7:46am
3 Oct @ 9:00am
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Immersive Ignitables - Tobacco Addiction Add-On

Description
Tobacco Addiction Add-On
Felt like smoking should have more impact on your character?
With this add-on you will gain tobacco addiction over time when smoking a lot.
You will start craving a smoke and ignoring your craving will eventually turn into agony, negatively affecting your character.
Once addicted, you will only be able to slowly overcome your addiction by balancing between the occasional smoke and suffering through withdrawal symptoms.

Affliction Info:
Smoker (Tobacco Addiction)
- While below 20% the affliction is only visible to health scanners and will passively decrease by 0.006% per second (0.36%/min | 21.6%/h)
- If above 20% the affliction will become visible and will not passively decrease and instead will only be slowly decreased by suffering from withdrawal symptoms.
- The higher your % of Smoker, the more susceptible you are to low oxygen. You will gain low oxygen faster and take longer to recover from it! (Be careful Neurotrauma players!)

Tobacco Intake (Hidden Affliction)
- Gained by smoking
- Prevents passive decrease of low values of Smoker affliction (range 0%-20%) for its duration
- Prevents withdrawal symptomps for its duration
- Different items apply different amounts of total duration (see below)

Item stats:
Total applied affliction values per item:
1x Cigarette = ~3-4% Smoker + Tobacco Intake for ~30min
1x Pipe = ~4-6% Smoker + Tobacco Intake for ~45min
1x Cigar = ~6-8% Smoker + Tobacco Intake for ~60min

Duration needed between smoking to avoid increasing addiction:
Cigarette = ~45 Minutes
Pipe = ~65 Minutes
Cigar = ~90 Minutes

Load Order:
- Immersive Ignitables - Tobacco Addiction Add-On
- Immersive Ignitables

This may need more balancing so feel free to leave feedback!
13 Comments
ZacryZean 8 hours ago 
can this work with neurotrauma And the immersive ignitables expansion pack?
Comrade Leanna 9 Oct @ 1:59am 
!!
Comrade Leanna 9 Oct @ 1:59am 
awesome sauce
[AIM] iHeroLix 7 Oct @ 9:16am 
@_]|M|[_ Biggest concern with opium overriding would be Neurotrauma, so maybe instead make opium derrivative, like opium powder that has to be crafted using opium, that way you wouldn't need to override opium itself, just tie it to a recipe
_]|M|[_  [author] 6 Oct @ 9:17pm 
@[AIM] iHeroLix: Maybe. I'll first need to check how much incompatibility with other mods I'd cause by overriding opium. If it's not too much, then I'll probably add it.
[AIM] iHeroLix 6 Oct @ 2:10pm 
@_]|M|[_ would you ever consider making opium smokeable, maybe include some wilder visual effects to it and make it quite addicting? after all there were 2 opium wars IRL
_]|M|[_  [author] 6 Oct @ 10:27am 
@[AIM] iHeroLix: I've added new afflictions to the base mod which are just empty and do nothing. They've been configured within the items and this add-on just overrides these afflictions to then add the effects. The expansion pack would need to also define these afflictions in their items to make them compatible with this add-on.

These are the new afflictions that need to be defined.
Example from cigarette:

<Affliction identifier="he-tobaccoaddiction" amount="0.1" />
<Affliction identifier="ii_recenttobaccointake" amount="50" />
<ReduceAffliction type="tobaccocraving" amount="2.0" />
[AIM] iHeroLix 6 Oct @ 7:14am 
@_]|M|[_ @FemboyScar Immersive ignitables expansion already has affliction added, so i assume this addon is for people who don't want to use the expansion?
_]|M|[_  [author] 5 Oct @ 3:57am 
@FemboyScar: That's up to the author of that mod. It's as simple as adding certain afflictions to their items, then they become compatible automatically.
FemboyScar 5 Oct @ 2:09am 
Can you make it compatible with the immersive ignitable expanded? Like the smokes that give different healing and effects.