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As for not using the Urchin's system, I was dreaming more things. That said, you’re correct: issues like autoflee emerged, and I fully recognized that my capabilities weren’t sufficient to overcome them.
In fact, I’ve already been preparing an update that adopts the Urchin's approach. I expect to deploy it within a few days.
Your message was a welcome one as I grappled with this problem. I’m deeply grateful for your realistic and constructive advice. thank you.
Could you add the <autoFlee>false</autoFlee> anywhere within the <factionDefs>
Since them leaving normally works, but otherwise they run sometimes around forever.
All this faction stuff can backfire when friendly fire is a thing, to say nothing of the problems without a way to bypass or overcome the 12 faction limit.
These maids don't raid as enemy factions, right? It would be interesting if I could fight against powerful maids.
keep the good work and learn more and improve your great works
lag started to show up when you have to many faction in your world that 12-15 faction limit by vanilla is for that the way vanilla handle the faction is great and bad at the same time