Arma 3
260 oy
K9 Companion
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Data Type: Mod
Mod Type: Character, Mechanics
Dosya Boyutu
Gönderilme
Güncellenme
211.700 KB
28 Eyl @ 15:06
30 Eyl @ 18:56
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
K9 Companion

Açıklama

Rating this mod is hugely appreciated!

WARDROBE
K9 Companion is a codebase that adds command functionality to the MFR Dogs mod. This mod allows you to command the dog to do a variety of tasks like searching for explosives, patrolling perimeters, hunting targets, etc. This mod relies on the MFR Dogs mod for all visual aspects, this mod only adds the command functionality.

Big thank you to the MFR team for granting source access of their mod to the community.

How to use
Ace interactions are required for this mod, walk up to a dog and interact with it, you will see the option to become its handler. Once you are a handler, self ace-interacting will give you access to the K9’s commands.

Setup
Place any of the ai dog units added by MFR Dogs into the mission, either in 3den or zeus. No setup is required, just place the unit.

CBA Settings
This mod adds 4 CBA options, found under ”K9 Companion”. Time to heal affects how long it takes for you to heal the dog when it's been injured (interact with the dog for this option). Return home time affects how long the Return Home command takes, this command teleports the dog to its home point. Time before forced return is the time it takes for the dog to return to its home point when the dog is injured and the handler has left the semi immediate radius. Max separation distance refers to the max distance in meters between the dog and handler before the dog is teleported to the handler. Set this high if you don't want it to ever teleport.

CBA Settings
Cba controls have been added, and can be accessed through the Controls>Addons menu. These are common commands that can be bound to keys for easier use without going through the ACE menu.

Features
- Follow handler
- Stick to hip (left or right)
- Wait Here
- Move to point
- Carry K9
- K9 sits in lap in vehicles
- Neutralize Target (knock down civilians, eliminate hostiles)
- Perimeter (moves in a circle around start point)
- Seek mines
- Passively detect mines (lower success rate)
- Smell enemies based on wind direction and speed and growl to alert
- Set K9 to Silent, Aware, or Aggressive depending on how it should react
- Pet the dog :)

Notes
- Must be loaded on all clients and server.
- The home point is the location the dog was spawned.
- Behaviours: Silent will have the K9 be mute and not growl or bark when reacting to situations. Aware will have the K9 growl and bark, Aggressive will have the K9 growl and bark as well as attack threats on sight.
- I believe this is compatible with LAMBS and VCOM, if you encounter odd issues try unloading these to confirm if they continue to conflict.

Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]

License
This mod is licensed under the APL-ND license for Arma 3.

85 Yorum
J3FF  [yaratıcı] 2 saat önce 
@Sgt.Toledo I don't like dogs dieing. They can enter an injured state but can be healed.

@bluewildfire9 At the moment I don't have any intentions of adding options related to the k9's damage output. I will look into the patches though.
Reaper 4 saat önce 
the only way to ruin a dog...ACE
XD
bluewildfire9 5 saat önce 
Also, are you considering making it so the dog's damage can be tweaked in the settings? So maybe it hurts the enemies but doesn't immediately kill them? Thanks!
bluewildfire9 5 saat önce 
Very cool mod! We were in dire need for a K9 mod that actually works, haha! One suggestion: could it be done so that the dog's harness displays the handler's shoulder patch, just like vehicles do when someone drives them?
Sgt.Toledo 6 saat önce 
why are they inmortal?
Bax ⭐ 6 saat önce 
@Moonie It is absolutely cool and adorable, thanks! Not wanting to bother but could you colaborate with J3FF (of course only if you both are up to it) to get that "crawling" or at least "lying down" animation, so that the poor dog does not get shot while I am lying down?

@J3FF Thanks mate!
Concord 12 saat önce 
DOG!
J3FF  [yaratıcı] 13 saat önce 
@Spartan 208 It is a hard requirement, I use it for the interactions with the k9.
Spartan 208 13 saat önce 
Question: is ace a hard requirement or is it optional? I'm not one to use it...
Grey Ghost 14 saat önce 
make a battle cat you can command to do nothing useful now