Arma 3
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K9 Companion
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Data Type: Mod
Mod Type: Character, Mechanics
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211.855 KB
2025년 9월 28일 오후 3시 06분
2025년 10월 2일 오후 6시 06분
업데이트 노트 4개 (보기)

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K9 Companion

설명

Rating this mod is hugely appreciated!

WARDROBE
K9 Companion is a codebase that adds command functionality to the MFR Dogs mod. This mod allows you to command the dog to do a variety of tasks like searching for explosives, patrolling perimeters, hunting targets, etc. This mod relies on the MFR Dogs mod for all visual aspects, this mod only adds the command functionality.

Big thank you to the MFR team for granting source access of their mod to the community.

How to use
Ace interactions are required for this mod, walk up to a dog and interact with it, you will see the option to become its handler. Once you are a handler, self ace-interacting will give you access to the K9’s commands.

Setup
Place any of the ai dog units added by MFR Dogs into the mission, either in 3den or zeus. No setup is required, just place the unit.

CBA Settings
This mod adds 4 CBA options, found under ”K9 Companion”. Time to heal affects how long it takes for you to heal the dog when it's been injured (interact with the dog for this option). Return home time affects how long the Return Home command takes, this command teleports the dog to its home point. Time before forced return is the time it takes for the dog to return to its home point when the dog is injured and the handler has left the semi immediate radius. Max separation distance refers to the max distance in meters between the dog and handler before the dog is teleported to the handler. Set this high if you don't want it to ever teleport.

CBA Settings
Cba controls have been added, and can be accessed through the Controls>Addons menu. These are common commands that can be bound to keys for easier use without going through the ACE menu.

Features
- Follow handler
- Stick to hip (left or right)
- Wait Here
- Move to point
- Carry K9
- K9 sits in lap in vehicles
- Neutralize Target (knock down civilians, eliminate hostiles)
- Perimeter (moves in a circle around start point)
- Seek mines
- Passively detect mines (lower success rate)
- Smell enemies based on wind direction and speed and growl to alert
- Set K9 to Silent, Aware, or Aggressive depending on how it should react
- Pet the dog :)

Notes
- Must be loaded on all clients and server.
- The home point is the location the dog was spawned.
- Behaviours: Silent will have the K9 be mute and not growl or bark when reacting to situations. Aware will have the K9 growl and bark, Aggressive will have the K9 growl and bark as well as attack threats on sight.
- I believe this is compatible with LAMBS and VCOM, if you encounter odd issues try unloading these to confirm if they continue to conflict.

Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]

License
This mod is licensed under the APL-ND license for Arma 3.

인기 토론 모두 보기(1)
1
2025년 10월 4일 오전 10시 07분
K9 Companion feature requests
MJ
댓글 113
MJ 17시간 전 
top mod baby:steamthis:
°°Scotty_Pe°° 19시간 전 
top
MadStalk3r 2025년 10월 10일 오전 11시 31분 
Sure, giving the jacket have space for stuff, I thought it was something I didn't understand
J3FF  [작성자] 2025년 10월 9일 오전 7시 18분 
@MadStalk3r It isn't Intended, but its isn't not intended either if you know what I mean. There as no attempt made to have the k9 be able to carry things for you. This has been requested by someone else too and I am considering it. Been very busy recently so I'm behind on some things for this mod.
MadStalk3r 2025년 10월 9일 오전 4시 19분 
Hello ! Amazing work, even if rn giving our gameplay choice, a dog is more of a esthetic choice ^^ Just a question, and I'm sorry if it was already asked but I didn't find any answer : when you open his inventory in editor, you can see the dog jacket actually has an inventory, but it's impossible to access when you play (either by the handler or not), is it known/intended ?
J3FF  [작성자] 2025년 10월 7일 오후 7시 48분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
Nejt 2025년 10월 7일 오후 12시 42분 
So we used this mod on a mission in our unit. After an hour, when we were getting out of the vehicle with dog, something must have caused a bug with it, causing more and more people to crash every few seconds. It ultimately crashed Arma 3 for seven people before Zeus removed it. After removing it, we had no further problems. I'm letting others know it can cause crashes.
J3FF  [작성자] 2025년 10월 7일 오전 10시 02분 
@Mrakos I wasnt aware of that, I'll look into it but I think its pointing to the dependency for this mod.
Mrakos 2025년 10월 7일 오전 12시 08분 
@J3FF - Loving the mod! I noticed my .rpt log is full of errors regarding missing @Dog sounds, do you have any plans to patch the sounds (or would you be interested if I do it?) Cheers ;)
SMOKER 2025년 10월 6일 오후 5시 47분 
the last time i tested, the dog stopped being attached to me the correct way (as you said), but the first time i tested the mod, the dog teleported itself randomly, the exact moment i started sprinting