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Strikecraft damage is to high in !!00_strike_craft
It should be something like min 7 max 13, but its min 70 max 170.
Strikecraft deals more damage than all other weapon components combined.
For the other mod. As he writes himself, it takes some work, overwriting his variables by 10x is the easy part. Doing a 10x on ech of hid weapon damages, hp armor shielding of bombs/strikecrafts, putting the size damage modifier down by /10 and so on, is something else. (+again star base versions of large slots) the gigastructure mod was actually the next on my list to check compatibility, if i ever find the time for that. Will take a bit more till i can see for some other mods like this one.
The biggest problem for me is, as those are not my mods. I will never know when they add something new and what. So almost impossible to keep the compatibility versions updated
ESC Next patch will be great too, ive asked him, but he said its too much x10 on all the things need to be put on.
Can be do with somekind of modifier or just multiply?
damage = { min = 16 * @modifier max = 54 * @modifier }
ship_armor_add = @ESC_ARMOR_s_t6_str_primary_1 * @modifier
?)