Crusader Kings III

Crusader Kings III

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Geographical Features of the World
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25 Sep @ 1:22pm
1 Oct @ 10:13am
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Geographical Features of the World

In 1 collection by Mightus
ECCOM - Extraordinarly Compatible Collection of Mods
27 items
Description
Hey, so for a while now I've been kinda annoyed by how province development was unreasonably attached to terrain type, and because of that how some regions are weaker than they historically should be; and so I've decided to make this lightweight mod that adds modifiers and unlocks some buildings for various geographical features.

Currently the Modifiers added are:
- Three levels of Natural Harbour distributed around the world
- Three levels of Trade Convergence modifiers, similarly distributed as Natural Harbours
- Modifiers for Upper and Lower Nile
- Po Valley in Northern Italy
- Various modifiers for other parts of Italy
- Ganges and Indus Valleys
- Low Countries
- Silesia
- Vistula
- Rhineland
- Danube
- Forests of Eastern Europe
- Agricultural Modifiers for Persia, Levant, Maghreb
- Himalayas
- Modifiers for various regions of France
- And also modifiers for various regions of Iberia

As a bonus this mod also removes Greek "backwater" modifiers, cause I find them weird, and they are basically unremovable in vanilla due to insane development requirement.

I very much encourage you to give me more suggestions for new geographical features (perhaps even negative ones), for regions you feel might be misrepresented, because I intend on expanding the mod.

Now you can also get Chinese translation here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
And Korean translation here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578021325
48 Comments
Mightus  [author] 18 hours ago 
@FiveTonMonkey
Oh, and thanks
Mightus  [author] 20 hours ago 
@smolpotato
I checked it and cattle pastures are fine in one of the provinces you mentioned, I think it might be some incompatibility between this mod and some other one you are using
FiveTonMonkey 23 hours ago 
Love this idea, honestly this should be something included in the base game
Mightus  [author] 1 Oct @ 12:11pm 
@Pineapple55555
Thanks! I will look into the unupradable buildings and the natural harbours when I have some time; although regarding the buildings I looked quickly into the code and it looks fine at first glance, what other mods that you think could interfere are your running?
Pineapple55555 1 Oct @ 11:01am 
Hi, great mod! I was playing in England and noticed that London had a modifier for a large natural harbour. I went to have a look at Poole (Dorset, Wessex) once I saw that as it has the biggest natural harbour in Europe, and it doesn't have any modifier. I think it could be cool if one was added. Once again, this mod is really great!
smolpotato 1 Oct @ 10:44am 
Great work! However seems there is a bug making you unable to upgrade cattle pastures and hunting grounds in some counties for example Brysis, Kallipolis. Not sure if this is caused by interaction with other mods.
Mightus  [author] 30 Sep @ 9:21pm 
@Amicus
They encompass regions, usually a couple of of duchies, but trade ones are added case by case for counties

@LiterallyLain
Sure, I've added it 👍
LiterallyLain 30 Sep @ 8:40pm 
Can you add the Korean translation mod link? Thanks!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578021325
Amicus 30 Sep @ 8:26pm 
How spread out are these modifiers? Are they single county?
Mightus  [author] 30 Sep @ 10:56am 
Cool, good to hear