RimWorld

RimWorld

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Hacking Expansion
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Mod, 1.6
Tiedostokoko
Julkaistu
Päivitetty
7.046 MB
23.9. klo 3.58
30.10. klo 14.18
11 muutosilmoitusta ( näytä )

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Hacking Expansion

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A content expansion focused on enhancing hacking mechanics. It will allow you to unlock superior technologies and become a master hacker, while also introducing new threats and challenges.

No DLC's are required to use it. It's more fun with them, but the mod adds hackable content on it's own.

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.






































Recommended mods:
  • Odyssey DLC - adds a ton of hackable things and the cyberpod works great on gravships
  • Ideology DLC - adds plenty of hackable things

Incompatible mods:
None at the moment.


Q: Matrix?
A: YES.

Q: William Gibson...?
A: YES.

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes, but some content is available only while generating the map for the first time.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.

Q: Is this mod part of Vanilla Expanded series?
A: No, it's not.


While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.


All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Rimworld is owned by Tynan Sylvester.

Source code available here:
GitHub repo[github.com]

[ko-fi.com]

Tags: Hacking, Hack, Matrix, Cyber, Industrial, Security, Crafting, Odyssey
Suositut keskustelut Näytä kaikki (5)
1
2.11. klo 12.21
[BUG] Cannot land gravship with new update
Piggounet
7
30.10. klo 14.27
Problem with using hacking skills
Xaron
5
31.10. klo 11.18
Suggestions
Mr Bouncy Baby Boy
295 kommenttia
Delta4Phoenix 3 tuntia sitten 
What do you do with a ancient cyberdeck once it is hacked? I can't seem to remove it like I can with the chest...
Punished "Venom" Bocchi 3.11. klo 19.56 
I know Cyberpods are supposed to be used with odyssey, but I think they should work on every map, albeit at a super reduced speed. That way I can have someone at my home colony in the cyberpod hacking turrets and things while my attacking colonists do other things. It also gives them more use for people who don't have or aren't doing an odyssey run.
Diced 2.11. klo 6.13 
How to get a broken exec data? I've tried ripping heavy mechs protected with ICE but they generated only cyberdata, and nothing additional after hacking.
Winter 1.11. klo 8.04 
Just ran into a Data center on a quest map. Haven't seen that before, so I guess that's one of the additions from the latest update? Neat. I'll have to keep an eye out for those.
BlueEagle421  [tekijä] 31.10. klo 13.45 
@madpoet
Please redownload the mod and let me know if it persists. It should be fixed with the latest hotfix
madpoet 31.10. klo 8.49 
The flag for data ripping is on all of my mechs (Dead Mans Switch mechs specifically) as well as all of my turrets.
Respect 30.10. klo 18.04 
Ohhhh, that makes so much sense. I checked the info up top but didn't see the updated info.
Aera 30.10. klo 17.12 
@Respect It's because the latest update added a gizmo to mechs and such that lets you flag them for ripping without needing to install a ripper anymore.
Respect 30.10. klo 17.02 
Hmmm, I can't seem to find data rippers anymore. I had, like, 12 in stock, and they are now gone. Can't craft them either.
Respect 30.10. klo 14.50 
Thanks for the update, @BlueEagle421 !

I'm seeing data rip on my own mechs. Is that working as intended?