Darkest Dungeon®

Darkest Dungeon®

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Regional Brigands
   
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General: Monsters
Class Mods: Skins
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18 września o 7:24
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Regional Brigands

Opis
Regional Brigands
Fortune seekers, ex-convicts, deserters, and all manner of unscrupulous opportunists were hired by the ancestor to repress the town's folk. These marauders now roam free and eke a living by any murderous means. They have no alliances and serve no god other than to revel in their own ambition and debased instincts.

This mod customizes the common brigands to have a unique flavor for each dungeon. Vanilla Brigands will still appear in the Weald, their home base. But given this area is a graveyard where most fauna is infected with the fungal plague and thus inedible, Brigands will now venture into other dungeons to hunt for meat and pillage. Gameplay and stats will remain be the same across all variants. However, loot drops have been adjusted to match their new look: Brigands in Ruins drop gold and gems, while in the Warrens and Cove they'll drop provisions.

Ruins Plundering Party
The crypts offer little more than dry bones in the way of sustenance. But they are ripe with much treasure.










Cove Butchering Expedition
Fresh meats and all manner of brined delicacies are to be found in the coast.










Warrens Poaching Raid
A most succulent feast available for those willing to risk life and limb.










Installation Requirements
Regional Enemies is a hard requirement for this mod to work. Without it, your game won't break, but these new brigands won't show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

Compatibility

This mod will work with all monster enemy packs out-of-the-box in the sense that there shouldn't be any crashes. Most monster mods use their own mashes, and my regional enemies edit vanilla mashes.

If a monster pack ads back common enemies, then you will get my variants plus the original common enemy from vanilla. In order to ensure ONLY my variants are always available and that they replace common enemies even reintroduced by another monster mod, then patches must be made.

Current patches available for:
  • Dogs & Brigands
  • New Enemy: Brigand Deserter
  • Pelagic Hybrid (Monster Mod)
  • Pelagic Hybrid (Monster Mod)
  • Project Iron Crown: Pillagers Backport

A note on Mash Mixers and Mash Randomizers.

Mash mixers only work with mods that the author decided to consolidate into a vast mash to override all other mashes, which get blanked out. It's an approach that is HIGHLY incompatible with monsters mods not included in their mix, or that are released after that mash mix was done.

You can try to place my "Regional Enemies" above the mash mixer, but I can't guarantee that it will work.

(I frankly don't see a point to a mash mixer if you intend to run enemy mods not included in the mix. That defeats the whole point of having the mash mixer in the first place. You can either ditch the mash mixer, or ask the author to include the mods you want such as this.)

Localization
Includes all languages supported in the base game.

Legal Disclaimer
"Regional Brigands" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.


Popularne dyskusje Zobacz wszystkie (1)
0
7 godz. temu
Tears Chalice
neIVIesis
Komentarzy: 22
JLW2490 21 września o 14:42 
Wonderful
Merc 21 września o 5:45 
excelent mod, makes the world feels a little bit more alive
neIVIesis  [autor] 20 września o 18:49 
@110 thanks! I appreciate your thoughtful acknowledgement. I have a couple more things coming out soon.
110 20 września o 10:04 
I really enjoy all of your work. For now, I’m mainly using the Regional mods, but I wish you nothing but the best in all your future projects. :)
neIVIesis  [autor] 20 września o 5:54 
solvius90 20 września o 1:12 
My spawning issue still hasn't been resolved. I have a lot of monster mods and patches for them. How exactly should I arrange my mods in the load order? Previously, I often encountered monsters from mods and vanilla ones, but now there are a lot of vanilla ones.
By the way, special thanks for the Russian translation in the mods😁
neIVIesis  [autor] 19 września o 22:16 
What do you mean? All the Brigands are unified in this mod.

If you're referring to all the "Regional Enemies", then may be. All the mashes are unified already, so there would be no benefit to an all in-pack per se other than just consolidating them all into 1 download, but that comes at the cost of some modularity.

It might also take some time, cause I have a few other mods to work on. A new class, plus some new custom monsters. And may be some proper hero skins.

All that would take priority over an all-in-one. But we'll see.
110 19 września o 20:31 
I apologize for asking, but do you have any plans to release a unified version of all the Regional Brigands mods released so far?
neIVIesis  [autor] 19 września o 10:29 
Hey, mushrooms can only take a hungry man so far...
:)
Tyrannical T.C 19 września o 9:52 
truly cutthroat these brigands, they be looting ruins and selling monster parts in the black market.