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For courtyard more enemies inspired by French nobility, and also mutated animals mixed with insect parts like the crocodile.
I might release new monsters for the courtyard and farmstead, I have several ideas.
The concept behind their change in appearance is that they have been "infected" with whatever disease or curses have corrupted any given dungeon. The ones in the Weald have the mushroom necrotic disease, and the ones in the Cove have the Pelagic plague that turned a girl into the mermaid boss.
The ones in the Warrens completely look human, but have been tortured and mutilated by the swine. So they are completely thematic, and their changes are meant to make sense in universe.
Even in Vanilla, notice how the same cultists have mutated into the tentacle creatures when in the Darkest Dungeon. So my edits are consistent with that.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=958408606
By the way, special thanks for the Russian translation in the mods😁
If you're referring to all the "Regional Enemies", then may be. All the mashes are unified already, so there would be no benefit to an all in-pack per se other than just consolidating them all into 1 download, but that comes at the cost of some modularity.
It might also take some time, cause I have a few other mods to work on. A new class, plus some new custom monsters. And may be some proper hero skins.
All that would take priority over an all-in-one. But we'll see.
:)
Do patches for other mods interfere with spawning? For example, Here Be Monsters: Void's HFLM Compatibility Patch
Did you make sure to install requirements?
Mash mixers would make sense to consolidate mod lists, or if you want JUST the mods that the mash mixer author wants to use. If you want to pick your own monster mods, ditch the Mash Mixers.