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Up Special - Hot Air Balloon. (Y'know? From his Mass Attack appearance?) Dedede jumps into a controllable hot air balloon, occasionally throwing bombs down that do decent damage, when the attack's over, he jumps down to the ground with an attack that's like Jump, but a bit faster and not controllable. Cannot float over the void. (MASKED UPGRADE: Dedede throws bombs more frequently, and his landing does a small explosion.)
It's okay if you can't code/sprite any of these, they're just random suggestions I'm throwin' out there.
I have a few suggestions for special moves!! (Two of these were already suggested by The Trippy Pyro, I'm gonna expand on those ideas lol.)
Down Special - Berserker Mode. Dedede's attacks become faster and stronger for a short time, but he takes more damage while it's active, so it's balanced. (MASKED UPGRADE: Dedede Tackle does a small explosion when he hits the ground. Same with Jump(?))
Side Special - Hammer Toss. Dedede throws a hammer that explodes on hit/when hitting the ground. Somewhat aimable (MASKED UPGRADE: Hammer gets bigger / Dedede now throws 2 hammers.)
Maybe make it so he can jump while using his Tackle? (Like, during the running part, not the attack itself obviously.)
It'd make him just a little less predictable
Also, another suggestion (if you can code it), make it so after a few off-stage bounces, Dedede forcefully returns to the map. Why? You can just kinda stay off-stage while playing him, this could be seen as VERY obnoxious when somebody finally gets him stunned and you just. Wait it out off-stage.
ANOTHER change; NERF Dedede Spin. I understand that it's MEANT to be broken(??? Is it??), but the fact that using it practically guarantees you take a stock just seems annoying for PVP. (I wouldn't know, it's just something I thought.) A solution would be to
1. Reduce the time it's active / reduce the knockback. Hell, increase the cooldown if you must.
2. Make you vulnerable for longer (preferably combined with the first one)
maybe pressing down+special would cause dedede to temporarily enter his "berserker" state as seen in dreamland 2 where his basic attacks are upgraded to be more explosive for a limited time.
side special could also be that unique exploding hammer toss move seen only in dreamland 2.