Rivals of Aether

Rivals of Aether

King Dedede
22 Comments
CoolSkeleton95 13 hours ago 
How can I help you, King Dedede? (Continue Please)
D YellowMadness 14 Sep @ 10:54pm 
@Editor Man: Yeah, that might work. Also, I have a video of me beating him as Lucy with both phases enabled. https://www.youtube.com/watch?v=UkUVUu5dcgg
Chris 14 Sep @ 10:20pm 
By the way, potential addition?
Maybe make it so he can jump while using his Tackle? (Like, during the running part, not the attack itself obviously.)
It'd make him just a little less predictable
Chris 14 Sep @ 9:45pm 
Another little thing, I like how the Tackle doesn't have a cooldown. I'unno if it was intentional or not, but it'd be nice for it to stay the same regardless.

Also, another suggestion (if you can code it), make it so after a few off-stage bounces, Dedede forcefully returns to the map. Why? You can just kinda stay off-stage while playing him, this could be seen as VERY obnoxious when somebody finally gets him stunned and you just. Wait it out off-stage.
ANOTHER change; NERF Dedede Spin. I understand that it's MEANT to be broken(??? Is it??), but the fact that using it practically guarantees you take a stock just seems annoying for PVP. (I wouldn't know, it's just something I thought.) A solution would be to
1. Reduce the time it's active / reduce the knockback. Hell, increase the cooldown if you must.
2. Make you vulnerable for longer (preferably combined with the first one)
alright well here's an idea for the directional special moves that came to mind because you added his possessed state as an alt.
maybe pressing down+special would cause dedede to temporarily enter his "berserker" state as seen in dreamland 2 where his basic attacks are upgraded to be more explosive for a limited time.
side special could also be that unique exploding hammer toss move seen only in dreamland 2.
Editor Man  [author] 14 Sep @ 8:53pm 
I do recall Kirby Super Star Ultra had Dedede walk back a few steps to warn the player that he's attempting to inhale. Maybe I should include that.
D YellowMadness 14 Sep @ 6:22pm 
@Chris: Yeah, easily the most annoying thing the AI does is inhale with no windup, spit you in the opposite direction offstage, & then use another inhale at ledge to finish you off.
Parchment 14 Sep @ 5:54pm 
Comment awaiting analysis what
yoshi cool 14 Sep @ 4:57pm 
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Editor Man  [author] 14 Sep @ 10:27am 
@Needlewind Found out why the freeze glitch happens, and attack cooldowns are the culprit. I can definatly fix this though.

And as for the inhale glitch, by "just as they get sucked in," do you mean by a frame before they get sucked in?
And also, while I'm talking about it, their is actually another glitch with this move that involves a crash. It happens when the opponent lands after being freed and they don't tech and the crash message says something about dust effects not being loadable? I have an idea on how to fix this, but I dunno if it'll work.

@Chris Overlooked that possibility. Whoops.
PeppinoSpaghetti 14 Sep @ 7:44am 
BRO WE HAVE A NEW BOSS FOR RIVALS OF AETHER THANK YOU:auyay:
Chris 14 Sep @ 4:27am 
hehehe funny inhale spam to brrr (if i had to suggest something, please give inhale a cooldown you can literally edgeguard)
Needlewind 14 Sep @ 12:33am 
Another glitch caught.
If Masked D3 is hit with an ice freezing move during his topspin attack, the move will glitch and make D3 invulnerable for the rest of the fight.
Needlewind 14 Sep @ 12:05am 
discovered an glitch.
If the opponent manages to interrupt D3's inhale move just as they get sucked in, they will become invisible until inhaled again and spat properly.
littlest.hedgehog 13 Sep @ 8:02pm 
can you add some CPU brain power since im wanting to have a CPU fight bosses but for pyribbit since he breaks the CPU ai since he hides
Squid Daddy 13 Sep @ 1:32pm 
Man dude I knew your mods were great but I didn't know they were that good! I really hope you do more Boss Mods in the future! This one was a blast to fight!
Moretti 13 Sep @ 12:36pm 
i am really waiting for an meta knight boss fight
Editor Man  [author] 13 Sep @ 11:01am 
@The Trippy Pyro That third scream Dedede does is already in the character. You just have to set the match to teams and pick an alt that does not change his ko scream.
And adding more alts to the boss, while it's something I'd like to do, I'm not sure when I'll take the time to do it considering how hard it'll be.It's still possible even when all 32 color slots are taken (Springtrap and Freddy Fazbear are examples), but it requires the synced var which is already used for his masked feature.
question: is it possible we could get more colors of dedede?
shadow (triple deluxe), clone (planet robobot), mini (from dream course), monochrome (kirbys dreamland), nes (adventure) and d-mind come to mind.


also a couple ideas for funny special taunts.

up+taunt would be the ko animation but with the third sound effect varient (Chesto!) which was also mike kirbys 3rd yell. this would insta-ko dedede if the opponent lands a hit during this, otherwise will just act as dedede normally does when moving off-stage

side+taunt would be the roar seen in a few of the later boss fights, doesn't damage but does push the enemy back.
ChunkyRagu 13 Sep @ 2:45am 
Yes! I loved your take on the Yellow Devil, happy to see that King Dedede got the boss treatment this time around.
FelixBlobDev 12 Sep @ 5:27pm 
Hand me another bag of dem chips
this is incredible! just like playing as the boss!