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Zgłoś problem z tłumaczeniem
Maybe make it so he can jump while using his Tackle? (Like, during the running part, not the attack itself obviously.)
It'd make him just a little less predictable
Also, another suggestion (if you can code it), make it so after a few off-stage bounces, Dedede forcefully returns to the map. Why? You can just kinda stay off-stage while playing him, this could be seen as VERY obnoxious when somebody finally gets him stunned and you just. Wait it out off-stage.
ANOTHER change; NERF Dedede Spin. I understand that it's MEANT to be broken(??? Is it??), but the fact that using it practically guarantees you take a stock just seems annoying for PVP. (I wouldn't know, it's just something I thought.) A solution would be to
1. Reduce the time it's active / reduce the knockback. Hell, increase the cooldown if you must.
2. Make you vulnerable for longer (preferably combined with the first one)
maybe pressing down+special would cause dedede to temporarily enter his "berserker" state as seen in dreamland 2 where his basic attacks are upgraded to be more explosive for a limited time.
side special could also be that unique exploding hammer toss move seen only in dreamland 2.
And as for the inhale glitch, by "just as they get sucked in," do you mean by a frame before they get sucked in?
And also, while I'm talking about it, their is actually another glitch with this move that involves a crash. It happens when the opponent lands after being freed and they don't tech and the crash message says something about dust effects not being loadable? I have an idea on how to fix this, but I dunno if it'll work.
@Chris Overlooked that possibility. Whoops.