Rivals of Aether

Rivals of Aether

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King Dedede
   
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7.407 MB
12 Sep @ 4:45pm
14 Sep @ 11:37am
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King Dedede

Description
King Dedede returns to Aether

This King Dedede is the classic Dedede boss seen throughout the Kirby series.
Like the my previous boss (The Yellow Devil), this character is playable, and attacks
go on cooldowns when played as.

This boss can also go offstage. He cannot fall into blaztzones, however.

King Dedede also has a hurtstun mechanic like the Yellow Devil, however the actual
hurtstun works differently. When in hurtstun, King Dedede can actually be knocked
around by attacks. It is also possible to stun Dedede briefly when he's hit hard
enough.

King Dedede cannot move by simply moving left or right. He moves by using his
attacks.

King Dedede can also stand on platforms, and drop through them down is hard
pressed, or when down is held while in air.

Masked Dedede is also included, givng upgrades to all his current moves and giving
him 3 new ones. He's also harder to stun in this form. Press the mask button on the
css to turn it on or off. Their is also a 3rd option to have it occur as a 2nd phase.

--- Moveset ---
Jab/Ftilt: Dedede Tackle
The classic tackle move everyone knows about. When attack is held down, Dedede
will keep walking. The walk cycle automatically ends when he reaches an edge.
*Masked Upgrades*
The tackle goes farther and hits harder.

DTilt: Inhale
While inhaling, attack or special can be held down to make him contiune inhaling.
The attack will automatically end is no one is inhaled for too long. Dedede can
inhale up to 3 opponents, which can be spat out (occurs automatically and not
manually) left or right. Has the same walking mechanic as the tackle.
*Masked Upgrades*
Gains the additions from his enraged phase in Kirby's Dreamland 2. Dedede moves
forward slightly while inhaling, and will spit a star after inhaling long enough if an
opponent was not inhaled. The time before spitting is also shortened.

UTilt: Dedede Hammer
King Dedede will run forward with his hammer up while attack is held down.
He will swing his hammer down if attack is let go or if he reaches an edge.
A star is also created from his hammer if comes into contact with ground or
platforms, but it doesn't cause knockback or hitpause. Dedede can also jump while
running. He can still hold his hammer when attack is held down, but he will also
swing when he lands.
*Masked Upgrades*
Hammer hits harder. Dedede cannot flinch (but can still go into hurtstun) during
the attack. If Dedede jumps, his hammer will create an electric shockwave instead
of a star upon ground collision.

Jump: ...I dunno, you'll figure it out
A jump that damages players when falling. 2 stars are also created when landing,
which will be able to damage players for a brief moment.
*Masked Upgrades*
Jumps are faster and jump can be held down to jump up to 2 more times.

Any Special: Fly
King Dedede bloats up with air and can start flying. He can only deal damage when
flying forward. If attack is pressed or he's been inflated for long enough, he'll release
a puff of air. Dedede can be pushed back from other attacks while flying.
*Masked Upgrades*
Cannot be pushed back.

--- Masked Moveset Additions ---
FStrong: Dedede Spin
Dedede charges up a series of spins, where they get faster and more powerful shortly.
He can move left and right slowly and, to make the move useful when platforms are
around, holding up or jump will cause Dedede to rise upwards. Dedede cannot go offstage
while spinning, even if he's in the air. He'll get dizzy afterward, briefly making him vulnerable.

UStrong: Missiles
Dedede's hammer opens up and fires 3 missiles consecutively. These missiles are always fired
up to down. Shares DStrong's cooldown.

DStrong: Flamethrower
Dedede's hammer opens up and spews forth flames. It lasts for a while, but shield can be
pressed to end the flamethrower early. Shares UStrong's cooldown.

--- Misc Note ---
My first character to have a full set of 31 alternate colors... and that's only because their
are so many screams.

--- Compatibility ---
Villager (& Kitimek)*

Boxing Ring
Mt. Dedede Stadium
Wily Castle
Pokemon Stadium
Outskirts Invasion

*Villager & Kitimek also have unique interactions with Dedede's stars. When they are
thrown, they work like stars spat out by Kirby. They always stun Dedede unless otherwise
mentioned in one of his attacks.

--- Characters & Stages in Previews ---
Kirby (by Spamite)
King Dedede (by Harbige12)
Gooey (by Spamite)
Meta Knight (by ricE_ECD)
Peter Griffin (by PeachieDotZip)
Creeper (by dreem)
Spongebob (by Lood)
Morshu (by FelixBlobDev)
Godkarmachine (by Harbige12)
Yellow Devil (by Me)
Master Hand (by Xtra)

MT. Dedede Stadium (by Smiley)
King Dedede Ring (by Falcoch)
Dark Castle (by BestBuilder101)
IHOP (by LilAdamBrooks)
Marx (Boss) (by Harbige12)
Birch Forest (by Lasercraft32)
Bikini Bottom (by Jut)
CD-i Throne Room (by FelixBlobDev)
Flying Krock (by SoulShokan)

--- Credits ---
Sprites were ripped by Jermungandr, OmniGamerX (KSSU),
Frario (NiD), & Jackster (Squeak Squad) on the Spriters Resource.

Edits to fit Rivals' artstyle were done by me.

Regular Victory Theme is Dedede's theme remixed in Smash Brawl.
Masked Victory Theme is from Kirby's Blowout Blast.

This character is owned by Nintendo & HAL Labratory.
14 Comments
yoshi cool 7 minutes ago 
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Editor Man  [author] 6 hours ago 
@Needlewind Found out why the freeze glitch happens, and attack cooldowns are the culprit. I can definatly fix this though.

And as for the inhale glitch, by "just as they get sucked in," do you mean by a frame before they get sucked in?
And also, while I'm talking about it, their is actually another glitch with this move that involves a crash. It happens when the opponent lands after being freed and they don't tech and the crash message says something about dust effects not being loadable? I have an idea on how to fix this, but I dunno if it'll work.

@Chris Overlooked that possibility. Whoops.
PeppinoSpaghetti 9 hours ago 
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Chris 12 hours ago 
hehehe funny inhale spam to brrr (if i had to suggest something, please give inhale a cooldown you can literally edgeguard)
Needlewind 16 hours ago 
Another glitch caught.
If Masked D3 is hit with an ice freezing move during his topspin attack, the move will glitch and make D3 invulnerable for the rest of the fight.
Needlewind 16 hours ago 
discovered an glitch.
If the opponent manages to interrupt D3's inhale move just as they get sucked in, they will become invisible until inhaled again and spat properly.
littlest.hedgehog 21 hours ago 
can you add some CPU brain power since im wanting to have a CPU fight bosses but for pyribbit since he breaks the CPU ai since he hides
Squid Daddy 13 Sep @ 1:32pm 
Man dude I knew your mods were great but I didn't know they were that good! I really hope you do more Boss Mods in the future! This one was a blast to fight!
Moretti 13 Sep @ 12:36pm 
i am really waiting for an meta knight boss fight
Editor Man  [author] 13 Sep @ 11:01am 
@The Trippy Pyro That third scream Dedede does is already in the character. You just have to set the match to teams and pick an alt that does not change his ko scream.
And adding more alts to the boss, while it's something I'd like to do, I'm not sure when I'll take the time to do it considering how hard it'll be.It's still possible even when all 32 color slots are taken (Springtrap and Freddy Fazbear are examples), but it requires the synced var which is already used for his masked feature.