Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Iron Hands Ultima Founding Patch
   
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12. sep. kl. 7:57
20. sep. kl. 11:02
13 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Iron Hands Ultima Founding Patch

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Ultima Founding compatibility patch for Iron Hands Faction - dexgattaca.

Put this patch ABOVE Iron Hands Mod, else it may crash.

NEW INFANTRY

Primaris Aggressor
Primaris Hellblaster
Primaris Inceptor
Primaris Intercessor
Helfather Terminator (T8) ***Remove from Iron Father to avoid crash***

NEW VEHICLE

Primaris Invader ATV
Primaris Repulsor Executioner
Redemptor Dreadnought
Storm Speeder Thunderstrike

NEW HERO
Iron Captain (T4) ***Fixed duplicate with Terminator Iron Captain make this hero disappear***
Terminator Iron Captain (T7)



Please let me know if you found any bug.
23 kommentarer
KKaikorea  [ophavsmand] 20. sep. kl. 11:05 
- Primaris Hellblaster add "Call transport".
- Fix Redemptor Dreadnought Duty Eternal trait disappear.
- Fix Chief Apothecary research description disappear.
- Add Bionics Slot 2 - 4 to all Primaris.

***Bionics Slot 2 - 4 Increase by leveling up***
hrvws 20. sep. kl. 10:34 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
KKaikorea  [ophavsmand] 20. sep. kl. 9:53 
@hrvws : I don't think Bionics is a bug because the original mod also had BionicsSlot1. I just changed Primaris to be the same. I also wondered about the working of BionicsSlot as well because other Bionics only appeared in Relics Of Medusa.

I think Primaris Aggressor should be classified as Terminator so shouldn't have call transport.

Primaris Hellblaster, I think I will add later.

Redemptor Dreadnought, It must have been a mistake that I forgot this trait.

At first I think made this mod just to add units. After making the mod, I felt that there were bugs and many things that needed to be improved in the next version of the original mod. I'm not the owner of the mod, so I will try to improve it as much as I can. As for the rework version that I'm working, I will have to wait for permission to publish it.
hrvws 20. sep. kl. 9:04 
BUG report: Primaris infantry only have BionicsSlot1. To fix this,please add those units into traits
xml : BionicsSlot2, BionicsSlot3, BionicsSlot4.
And I have two questions regarding 3 units in the mod: the Primaris Aggressor and Primaris Hellblaster. Currently, they do not seem to have access to the "call transport" ability. Would it be possible (and lore-appropriate) to add this ability for them in a future update? Should the Redemptor Dreadnought has Duty Eternal trait as well?
KKaikorea  [ophavsmand] 17. sep. kl. 23:13 
@KsH: Thank you. It's an old version that I didn't fix. Now I have fixed.
KsH 17. sep. kl. 19:58 
It appears that new ATVs have the boost. Another bug: The Redemptor Dreadnought do not have orbital pods when the tech is researched, all other units "so far" do.
KsH 16. sep. kl. 13:26 
@KKaikorea, thanks man! It doesnt seem to take effect, perhaps it requires a new save. No biggie if so.
KKaikorea  [ophavsmand] 16. sep. kl. 13:18 
@KsH: Thanks for let me know. I already bring back turbo boost for Primaris Invader ATV.
KsH 16. sep. kl. 13:01 
Last but not least, the Primaris Invader ATV (maybe more units) does not have the turboboost speed ability, is that an Ironhands change or a bug?
KsH 16. sep. kl. 11:46 
Awesome, thanks.