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- Fix Redemptor Dreadnought Duty Eternal trait disappear.
- Fix Chief Apothecary research description disappear.
- Add Bionics Slot 2 - 4 to all Primaris.
***Bionics Slot 2 - 4 Increase by leveling up***
I think Primaris Aggressor should be classified as Terminator so shouldn't have call transport.
Primaris Hellblaster, I think I will add later.
Redemptor Dreadnought, It must have been a mistake that I forgot this trait.
At first I think made this mod just to add units. After making the mod, I felt that there were bugs and many things that needed to be improved in the next version of the original mod. I'm not the owner of the mod, so I will try to improve it as much as I can. As for the rework version that I'm working, I will have to wait for permission to publish it.
xml : BionicsSlot2, BionicsSlot3, BionicsSlot4.
And I have two questions regarding 3 units in the mod: the Primaris Aggressor and Primaris Hellblaster. Currently, they do not seem to have access to the "call transport" ability. Would it be possible (and lore-appropriate) to add this ability for them in a future update? Should the Redemptor Dreadnought has Duty Eternal trait as well?
In another matter, could your update have blocked research of the Thunderstrike and Dreadnought? They are greyed out in my current save.
I have no mods interacting with SoB at all enabled, and the the last 100 turns have worked perfectly fine with this mod enabled. Mod load order is as you have spelled out.