Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Iron Hands Ultima Founding Patch
23 Comments
KKaikorea  [author] 20 Sep @ 11:05am 
- Primaris Hellblaster add "Call transport".
- Fix Redemptor Dreadnought Duty Eternal trait disappear.
- Fix Chief Apothecary research description disappear.
- Add Bionics Slot 2 - 4 to all Primaris.

***Bionics Slot 2 - 4 Increase by leveling up***
hrvws 20 Sep @ 10:34am 
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KKaikorea  [author] 20 Sep @ 9:53am 
@hrvws : I don't think Bionics is a bug because the original mod also had BionicsSlot1. I just changed Primaris to be the same. I also wondered about the working of BionicsSlot as well because other Bionics only appeared in Relics Of Medusa.

I think Primaris Aggressor should be classified as Terminator so shouldn't have call transport.

Primaris Hellblaster, I think I will add later.

Redemptor Dreadnought, It must have been a mistake that I forgot this trait.

At first I think made this mod just to add units. After making the mod, I felt that there were bugs and many things that needed to be improved in the next version of the original mod. I'm not the owner of the mod, so I will try to improve it as much as I can. As for the rework version that I'm working, I will have to wait for permission to publish it.
hrvws 20 Sep @ 9:04am 
BUG report: Primaris infantry only have BionicsSlot1. To fix this,please add those units into traits
xml : BionicsSlot2, BionicsSlot3, BionicsSlot4.
And I have two questions regarding 3 units in the mod: the Primaris Aggressor and Primaris Hellblaster. Currently, they do not seem to have access to the "call transport" ability. Would it be possible (and lore-appropriate) to add this ability for them in a future update? Should the Redemptor Dreadnought has Duty Eternal trait as well?
KKaikorea  [author] 17 Sep @ 11:13pm 
@KsH: Thank you. It's an old version that I didn't fix. Now I have fixed.
KsH 17 Sep @ 7:58pm 
It appears that new ATVs have the boost. Another bug: The Redemptor Dreadnought do not have orbital pods when the tech is researched, all other units "so far" do.
KsH 16 Sep @ 1:26pm 
@KKaikorea, thanks man! It doesnt seem to take effect, perhaps it requires a new save. No biggie if so.
KKaikorea  [author] 16 Sep @ 1:18pm 
@KsH: Thanks for let me know. I already bring back turbo boost for Primaris Invader ATV.
KsH 16 Sep @ 1:01pm 
Last but not least, the Primaris Invader ATV (maybe more units) does not have the turboboost speed ability, is that an Ironhands change or a bug?
KsH 16 Sep @ 11:46am 
Awesome, thanks.
KKaikorea  [author] 16 Sep @ 11:45am 
@KsH: Yes. I mean Redemptor dreadnought. Now Redemptor dreadnought and Storm Speeder Thunderstrike can research without Armory research. Primaris Invader ATV and Primaris Repulsor Executioner are fine.
KsH 16 Sep @ 11:39am 
Sorry just to clarfiy I was talking about the Redemptor dreadnought, the regular ones worked fine.
KKaikorea  [author] 16 Sep @ 11:33am 
@KsH: I fixed it. Iron Hand faction needs Apothecarion research (T1) for product infantry so Thunderstrike needs this research. I've changed it so that all Primaris need the same. On the other hand, Dreadnought does not require Armory research before.
KsH 16 Sep @ 9:51am 
Thanks for replying KKaikorea! After a few reloads and turning mods off and on and changing to fullscreen it worked ... this game can be so weird.

In another matter, could your update have blocked research of the Thunderstrike and Dreadnought? They are greyed out in my current save.
KKaikorea  [author] 16 Sep @ 9:24am 
@KsH: It's really strange because I've never encountered a bug like this before. I checked my file and there is nothing related to Sisters of Battle. Because my mod is only adding units from DLC to Iron Hand faction. I checked the original mod and the only part about Sisters of Battle is the quest. Since I have never played the quest before so I cannot tell you whether the quest is playable or not.You may need to start a new game as I updated the mod a few days ago and may have corrupt your save.
KsH 16 Sep @ 8:18am 
Hey. Mod was working great, out of the blue I am getting a random crash when loading my save, I wont put the whole string here, but in short: "Factions/IronHands/AddUnit/SistersofBattle/SistersRepentia" does not exist.

I have no mods interacting with SoB at all enabled, and the the last 100 turns have worked perfectly fine with this mod enabled. Mod load order is as you have spelled out.
KsH 15 Sep @ 10:48am 
oh AMAZING. Nice work!
KKaikorea  [author] 15 Sep @ 5:37am 
I'm working on a mod that makes the Iron Hands stronger while all factions get new powerful units from other mods. But I have to ask permission first because it is modifying someone else's mod.
MarshmallowMatty 15 Sep @ 1:22am 
Oh yeah, I'm about to lose a few days of my life playing this
Lol, guess I'm doing another Iron Hands playhthrough.
Grond20 13 Sep @ 6:08pm 
Dude that's Goat. Please make the same Ultima Founding compatibility patch for Blood Angels Faction - Apples.
KKaikorea  [author] 13 Sep @ 4:27am 
@Malaikat Thanks for letting me know. I know the original mod had a lot of bugs including missing content. I'm working on a mod to fix it.
Malaikat 13 Sep @ 3:17am 
The Iron Father bug still exists. When the AI attempts to summon Helfather Terminators the game crashes.