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Watcher's abilities for everyone
   
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Game Mechanics
Compatible With: Watcher
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15 сен в 5:37
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Watcher's abilities for everyone

Описание
Abilities should work same way as Watcher's.
Note: Don't forget to set what player should get Ripple trail to make them look nicer.

So, I really love how we are allowed to play Watcher&MSC campaings with any Slugcat via Jolly Coop, but Watcher's campaign just doesn't really feel same to me when playing with other Slugcats without dynamic warps&camo.
This mod is my attempt to give those abilities to other Slugcats in some way.
It should in theory work with any modded slugcat and Jolly Coop.

Remix options:
Main
Enable Watcher's abilities in any campaign or only in Watcher's campaign? — You still need correct Ripple level to use them. Or Karma if other option is enabled.
Force unlock Jolly Coop for every slugcat? — If you have other mods that do this, don't enable it. (It forces any slugcat to have jolly coop option & adds Inv, Slugpup and Watcher to choice)
Should every player get Neuron Fly glow when ripple is more than 0? — You can't remove this mid playthrough + Because of how Ripple Spawns work, you'll need to eat Neuron Fly to even see them without this option.
Don't hide MSC Slugcats additional sprites when in camo? — Maybe it'll help you to understand what slugcat is in camo at the moment. Includes: Artificer's scar, Rivulet's gills, Spearmaster's tail dots.
What player should get ripple trail and entering/exiting camo effect? — Only one slugcat is allowed to have it. Also, don't enable this if any other player is Watcher.
Use Karma level for abilities instead of Ripple level? — Unlock abilities with Karma level instead of Ripple level.
Show other players no matter what Ripple layer they are in? — Or in other words, show other players even if they're not in Ripple space.
Keybinds
Disable check for Slugcats's animation/body index — Exists because if modded slugcat doesn't really use those, it won't be able to create Warp point. (The Rot from not slugcat playables as example)
Camo keybinds for each player — If Camo keybind isn't set, then Special is used.
Warp keybinds for each player — If Warp keybind isn't set, then Up+Special or Up+Camo is used.
Note: These keybinds should work with Watcher slugcat now.

If you wonder what Karma level unlocks what ability:
Karma 1: Camo&Glow.
Karma 4: Dynamic warp points&Ripple trail
Karma 6: Levitation when entering camo.
Karma 10: You can enter Ripple space.
Комментариев: 9
Crowlov 13 ч. назад 
THIS IS SICK!
Crowlov 13 ч. назад 
Yaaay can't wait to try it! Thank You! >w<
RainstormPilgrim  [создатель] 14 сен в 12:45 
@Crowlov I added option to use Karma level for abilities (No need to cheat Ripple level now)
RainstormPilgrim  [создатель] 14 сен в 5:44 
It's same as for Watcher, Ripple levels (you just don't get any way to increase Ripple outside of their campaign without cheating)
Example: If you somehow get 0.5 Ripple (with Dev Console or something else) that option will allow you to use camo. (Same Ripple at which Watcher is allowed to use camo)
Crowlov 14 сен в 5:28 
I'm sorry, I'm just a bit confused on how you actually gain access to the Watcher's abilities, they don't seem to be available by default, I have enabled the abilities in all campaigns.
RainstormPilgrim  [создатель] 14 сен в 1:32 
@Crowlov Levitation should be here at high enough Ripple, as for Ripple itself... There is no way to really get it in other campaigns without cheating. (Maybe I'll try to add option to bind abilities to Karma level instead of Ripple)
Crowlov 13 сен в 15:24 
Wait i'm confused how do you get more ripple in other campaigns?
Crowlov 13 сен в 15:07 
This is amazing!! Do you have plans to add levitation?
TommyBunz2447 12 сен в 11:16 
Yippie!!! Slugcat's can cloak!!!