Rain World

Rain World

Watcher's abilities for everyone
42 Comments
Wayward 28 Oct @ 6:54pm 
the timeline issue is fixed! thank you!
i did find another saint related issue; both levitation abilities seem to work proportionally of each other, sending your scug flying
Wayward 28 Oct @ 12:02pm 
it happened when i tried using the warp back to normal regions keybind from a watcher region... also worth noting that trying to do this without a karma flower seems to freeze the game, but thats pretty easy to avoid
riley_ 28 Oct @ 7:24am 
for other slugcats, i mean
riley_ 28 Oct @ 7:23am 
it'd be cool if you could limit the cloak/ripple shift to only being usable when at ripple 9 and in shattered terrace
RainstormPilgrim  [author] 28 Oct @ 4:40am 
Oh, I guess there are few of them that change timeline to Watcher's now that I checked... Yeah, I'll need to make some way to reset timeline to normal.
RainstormPilgrim  [author] 28 Oct @ 4:27am 
I'd love to make that one work visually for anyone but can't figure out how to do it rn.

You mean like it actually changed timeline to different one or you're just teleported to DS? (I forgot to change this warp point to future version of region for Saint)
Warps can change timeline iirc but I don't remember finding any warp in Watcher's regions that actually does this. What regions (and warps in them) you visited before this happened?
Wayward 28 Oct @ 2:14am 
warping back to normal regions from watcher regions as saint seems to send me back in time to the default worldstate... this was actually a really cool discovery, until i realized i was stuck there and couldnt go back to saints time xPP might need some kind of fix
Wayward 27 Oct @ 11:08am 
love this so much! is there any way the w***** cosmetic changes could be implemented?
riley_ 25 Oct @ 8:21pm 
THANK YOU
Screen Lady 23 Oct @ 12:02pm 
Ahhh that's a shame. Good to know though. Thanks for checking!
RainstormPilgrim  [author] 23 Oct @ 5:00am 
@Screen Lady Sadly you can't. Ripple Spider can appear but final room just won't have anything happening in it.
There's like two check that don't allow it: first one doesn't allow creating room script outside of watcher's campaign and second one doesn't allow Giant Ripple to do final thing if there's no watcher in room.
Screen Lady 23 Oct @ 3:38am 
I know that certain things in Outer Rim (cough waking up Prince) are impossible to do due to the game checking for what campaign you're on, so I'm curious to see if the dial works too.
RainstormPilgrim  [author] 23 Oct @ 3:33am 
@Screen Lady No idea, never really tried doing this before. It's probably possible because ripple spawns do appear in regions but I'll check it as well.
Screen Lady 23 Oct @ 3:07am 
Random question since I haven't tested this yet. Is it possible to unlock the Spiral Warp for any character with this mod?
Ex: Survivor doing the quest to unlock said ability since they have the ability to warp to Outer Rim to theoretically access it.
RainstormPilgrim  [author] 15 Oct @ 3:28am 
@apyrrex Just tested it and it's hillarious with multiple slugpups. I never checked if slugcat is not player so pups respond to first player input allowing you to activate their camo or create warp at their position (Every pup is affected. They also activate abilities at same time)
I'm probably going to remove their space time continuum breaking privileges (maybe a toggle option in remix) and also change how they activate camo, somehow.

ngl that warp destination to infected GW is evil (I almost always find that one Red Lizard getting in my room ready to obliterate me unless I activate that camo fast)
apyrrex 14 Oct @ 5:44pm 
@RainstormPilgrim I found out how it worked: I had a Slugpup on my back!
While yes, you can't create any portals or go camo while controlling a creature, apparently you can with a tamed slugpup with you (you can put slugpups on your back while you play as Lizards, Vultures or Scavs for convenience).
You can open portals (but still have to get out of the creature to enter them) and even go camo, but only the slugpup will go camo.
Thank you for checking tho, that was kind, too bad there's no way to directly use portals as a controlled creature (and I wish there was), but this trick I found will be kinda useful
The bad news of this accidental finding is that now I am in infested wastes, lol
RainstormPilgrim  [author] 7 Oct @ 11:51am 
@BluePari I updated the mod so now you should be able to start ending as any slugcat.
BluePari 5 Oct @ 9:29am 
i love this mod and i finished watcher campaign as riv. it makes the process more enjoyable. weaver abilities works well, but i failed to trigger the final ending(can be resolved by switching back to the watcher)
RainstormPilgrim  [author] 3 Oct @ 8:29am 
@apyrrex It seems that Player just doesn't exist in room when you control creature with Parasitic slugcat so game just can't continue checking for your input/updating abilities. (No clue how you even managed to create warp when controlling creature)
This is also probably reason why opened warp points don't work (because there is no player to look for, at least near that creature)

Oh and also I forgot to specify in previous messages that it's only camo that doesn't really work with not slugcat playables, like creatures see you even when you're technically in camo. Warps should work with those.
apyrrex 3 Oct @ 4:51am 
@RainstormPilgrim oh, I was not talking about that parasite, I was talking about the other parasite mod made by the same author, the parasitic slugcat mod.
At first I could create portals while inhabiting a Lizard but after the first warp I couldn't anymore, so I have to pop in and out from the creatures I decide to live as everytime I want to travel and it's a bit tedious. I also have to pop out of my hosts to cross open portals because I can't cross while inhabiting a creature, idk why.
With the artificial (the lizard character from not slugcat playables) it works fine from what I saw, so it should be the same thing, I hope..
RainstormPilgrim  [author] 3 Oct @ 2:09am 
@Screen Lady I'm thinking about adding Remix toggle for each player (like if player 1/2/3/4 can have watcher abilities)
@apyrrex Parasite from not slugcat playables I assume? It probably won't work atm because Player can get invisible but not creature you control. This also includes other not slugcat playables with exception of The Rot (only extra cysts are visible, maybe tentacles as well I'm not sure). I'll see if I can make it work.
Screen Lady 2 Oct @ 8:13pm 
Any plan to ever return it to making a toggle on what Slugcats can use Watcher's abilities? Or will the mod forever be everyone having it the moment it is enabled now?
apyrrex 2 Oct @ 3:26pm 
I tried that but it won't work for some reason, I'll just use the warp menu and wait for an update in the meantime.
Also, does this work with the parasite mod while you are controlling a creature?
Because for a while it managed to work, but stopped for some reason..
Could you check on that too and make it work if possible, please?
RainstormPilgrim  [author] 2 Oct @ 2:46pm 
@apyrrex No, I assume that Ripple disables karma gates for some reason. I'll need to look at how to fix this bit later.
There was also mod called "ripple doesn't disable karma gates" maybe it can work for now.
apyrrex 2 Oct @ 2:42pm 
Is it normal that I cannot use karma gates? I am playing outside of watcher's campaign with a custom slugcat
RainstormPilgrim  [author] 28 Sep @ 1:21pm 
@eidolous.oxide Yeah... It's just that whole mod got broken after Watcher 1.5 update it seems.
So now I need to fix old stuff and add other new stuff from 1.5 as well.
eidolous.oxide 27 Sep @ 4:22pm 
fyi the remix menu no longer appears
RainstormPilgrim  [author] 20 Sep @ 12:04am 
@Wayward Dynamic Warps should lead to Watcher regions normally (bad warp to rot regions, normal warp to other suitable regions)
If you force change destination to vanilla regions you can get to HI, SU, GW, DS.
|- Cryobloom -| 19 Sep @ 6:22pm 
Saint with watcher's powers gonna be the true Divine power
Wayward 19 Sep @ 4:27pm 
how does warping to new locations work in non watcher campaigns?
AstraeusStardust 17 Sep @ 9:02pm 
Ye, thank you!
RainstormPilgrim  [author] 17 Sep @ 1:08pm 
@AstralStardust You mean give other slugcats Spearmaster's&Saint's abilities? Maybe later, if I'll find way to make it work.
AstraeusStardust 16 Sep @ 8:29pm 
Can you do this with spearmaster and saint?
Crowlov 15 Sep @ 2:44pm 
THIS IS SICK!
Crowlov 15 Sep @ 2:31pm 
Yaaay can't wait to try it! Thank You! >w<
RainstormPilgrim  [author] 14 Sep @ 12:45pm 
@Crowlov I added option to use Karma level for abilities (No need to cheat Ripple level now)
RainstormPilgrim  [author] 14 Sep @ 5:44am 
It's same as for Watcher, Ripple levels (you just don't get any way to increase Ripple outside of their campaign without cheating)
Example: If you somehow get 0.5 Ripple (with Dev Console or something else) that option will allow you to use camo. (Same Ripple at which Watcher is allowed to use camo)
Crowlov 14 Sep @ 5:28am 
I'm sorry, I'm just a bit confused on how you actually gain access to the Watcher's abilities, they don't seem to be available by default, I have enabled the abilities in all campaigns.
RainstormPilgrim  [author] 14 Sep @ 1:32am 
@Crowlov Levitation should be here at high enough Ripple, as for Ripple itself... There is no way to really get it in other campaigns without cheating. (Maybe I'll try to add option to bind abilities to Karma level instead of Ripple)
Crowlov 13 Sep @ 3:24pm 
Wait i'm confused how do you get more ripple in other campaigns?
Crowlov 13 Sep @ 3:07pm 
This is amazing!! Do you have plans to add levitation?
TommyBunz2447 12 Sep @ 11:16am 
Yippie!!! Slugcat's can cloak!!!