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 36
 36			 
					




Added medics and a surgeon of the kingdom.
New caravans, new events, new forest inhabitants, new NPCs, and new dialogues.
Enjoy the game
You can continue your saves, but to prevent buildings from overlapping, make a game transfer, since the buildings in two cities have been completely rebuilt.
https://postimg.cc/BXb6ZT4p
https://postimg.cc/kRQXzsmK
Updated 2 cities in Sim and the Scorched Forest.
Changed the rabbit factions so they don’t fight each other when breaking the law.
Added new vendors, new bars, new recruits, and police stations.
Changed AI packages in the cities — a lot was changed, can’t fit it all here
The main city and the Bang Bunny slavers are not finished yet.
Started making my own skeleton for rabbit animations — I guess everyone likes the idle with movements
Here's a temporary solution
I will fix the animation, make it an animation rather than a complete skeleton.
If you use animations such as "Many Poses," just put them below this mod.
I have now finished the city in the south, only Bang Bunny remains, maybe I'll finish it today.
Changed the start of the game Wanderer Viera
PS: You can write in your own language, it's not a problem
After installing this MOD, I noticed that female idle animation MODs (including those for vanilla races) stopped working.
After some testing, it seems that the “female_skeleton.skeleton” file included in this MOD might be overwriting skeleton-modifying MODs such as “More Combat Stance MIABC+.”
(Probably, most people load “More Combat Stance MIABC+” earlier in the load order than this race MOD.)
When I removed “female_skeleton.skeleton” from this MOD, idle animations started working again for all female characters, including the Viera from this MOD.
I haven’t tested it with combat-related MODs yet.
This is just my personal experience, but I hope it might help with troubleshooting or future updates.
Thank you for your great work on this MOD!
If not difficult give a screenshot in group 3+ of the persona close up and show it