Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése











What do ruins have to do with it? They're from another world
Check out Vier's caravanners
you can add me as a friend
you'll need files, a body and ears if you plan to add them.
Rabbit_00.mesh \ Rabbit_CN_hair.mesh +++++ Rabbit_CN_hair04.mesh \ VieraHelmet.mesh
body \ 1-5 ears \ helmet
Keep in mind that there's a tail
import everything into a blender remove my hairstyles leaving ears and tails
Put your hairstyles on the body and adjust them, make 5 copies of one hairstyle
Put different ears and tails on them. Open the UW editor, create a new map.
only bake the diffuse texture + alpha channel
No, i'm using RORO More female hairs.
Did you make them yourself? Or did you download them from another mod?
I’ve been really enjoying your mod! I decided to make a small local patch to enable a more hairstyles for the Viera class. Most of them work great, but some need a few tweaks — I’m wondering how I can adjust the XY position to make them fit the head better.
For example:
Front looks good: https://postimg.cc/8JgT68TX
But moving around shows a small hair gap: https://postimg.cc/rKBZcqgm
Another example (front): https://postimg.cc/HjJtLfrV
And the gap: https://postimg.cc/3d52xWMf
Any tips on how to fine-tune the position or alignment would be super helpful! Thanks again for the awesome work. 🙏