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Bir çeviri sorunu bildirin
You can either delete the lines containing the regional cultists from the mash files or replace "warren", "cove" and "weald" with "cultist" in the files, like changing "warren_witch_A" to "cultist_witch_A". That works quite well even if it is a bit of a hassle.
Otherwise you might occasionally get a very scary error message when the game tries to spawn an enemy team containing enemies that don't exist.
Keep in mind, with other monster packs you don't get a choice. They give you the wheat with the chaff.
Also any plans for DLC variations? Crystalline common monsters in the farmstead
With that said, I have some cool ideas for new enemies for Courtyard and Farmstead, but it would be a separate mod if I get around to them.
Here's the link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3153266557&searchtext=necro
You can install only the regional monsters you want, the only side effect is that some mashes would be a monster short. What is a hard requirement is the "Regional Enemies" that contains the mashes.
I use Conexus for much better load order control than vanilla's mod organizer.