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Modders using common enemies would need to swap'em with my regional variants for each dungeon.
If downloads hit 1k for each monster I release, I might do these patches myself. But first I'd release ALL of the custom "common" enemies so I only have to patch once.
Only mods that edit vanilla mashes would conflict, such as Bound Lunatic, for which I created a patch.
However, other monster mods might add back vanilla common enemies into their mashes. At which point you'll get my regional enemies in some encounters, and still see vanilla common enemies in other parties added by other mods.
I'll consider making patches for other monster mods if I break 1k downloads, meaning if there's sufficient interest from users to warrant the extra work :)
These mashes are so vast that even if you were to install other monsters not included in that pack, the chances of seeing them in-game are basically null.
A patch would have to be made.