Darkest Dungeon®

Darkest Dungeon®

Regional Enemies
14 Comments
neIVIesis  [author] 15 hours ago 
@the bean hunter Yes. This only affects vanilla mashes. However, if a monster pack places any "common" enemies in their own mashes, they will show up in your game unless a patch is made.

Modders using common enemies would need to swap'em with my regional variants for each dungeon.

If downloads hit 1k for each monster I release, I might do these patches myself. But first I'd release ALL of the custom "common" enemies so I only have to patch once.
The Bean Hunter 16 hours ago 
I'm going to assume that this only affects the base mashes and mashes added by modded monster mods will continue to have the ordinary cultists, correct?
neIVIesis  [author] 18 hours ago 
Glad you all like them. I've been wanted to make these enemies for a long time and finally learned how to code them. Brigands are next and, after that, I'll do spiders.
Sacrilege7 20 hours ago 
Pretty cool, man. I'm really curious on the spiders. Can't wait.
poorchinesecollegestudent 10 Sep @ 2:03pm 
you are an awesome human being. keep creating.
› Cream Gravy 10 Sep @ 1:02pm 
These are great, I love seeing the mod community thrive still
neIVIesis  [author] 9 Sep @ 9:53pm 
@killo Wyatt Glad you like them. The acolytes I did over 2 years ago, just never got around to releasing them. I have several more mods that I did a long time ago on my queue to release.
Kilo Wyatt 9 Sep @ 8:18pm 
Sick idea, I hope the rest of the enemies come out well
COLID10S 9 Sep @ 6:32pm 
Thank you, i will give a like, the designs look amazing and well fitted
neIVIesis  [author] 9 Sep @ 11:12am 
It shouldn't conflict with any monster mods that add their own mashes. My mods add its own mashes, plus edit vanilla mashes.

Only mods that edit vanilla mashes would conflict, such as Bound Lunatic, for which I created a patch.

However, other monster mods might add back vanilla common enemies into their mashes. At which point you'll get my regional enemies in some encounters, and still see vanilla common enemies in other parties added by other mods.

I'll consider making patches for other monster mods if I break 1k downloads, meaning if there's sufficient interest from users to warrant the extra work :)
COLID10S 9 Sep @ 10:43am 
Does it work well with Here Be Monsters?
neIVIesis  [author] 9 Sep @ 6:18am 
Mash mixer compiles a few monster mods and puts them all into massive vanilla mashes. I'm unsure what criteria MoonVoid uses for the compilation, as some excellent monster mods such as StoneQueen's Court, Bound Lunatic, and Brigand Deserter were excluded.

These mashes are so vast that even if you were to install other monsters not included in that pack, the chances of seeing them in-game are basically null.

A patch would have to be made.
Whatparents 9 Sep @ 3:53am 
I'm using mash mixer. I think the solution is changing every vanilla monsters' id line with yours.
Rio 9 Sep @ 12:06am 
Looks amazing! Any idea how this would interact with mash randomizer mods? Would specific patches need to be made?