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报告翻译问题
You can either delete the lines containing the regional cultists from the mash files or replace "warren", "cove" and "weald" with "cultist" in the files, like changing "warren_witch_A" to "cultist_witch_A". That works quite well even if it is a bit of a hassle.
Otherwise you might occasionally get a very scary error message when the game tries to spawn an enemy team containing enemies that don't exist.
Keep in mind, with other monster packs you don't get a choice. They give you the wheat with the chaff.
Also any plans for DLC variations? Crystalline common monsters in the farmstead
With that said, I have some cool ideas for new enemies for Courtyard and Farmstead, but it would be a separate mod if I get around to them.
Here's the link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3153266557&searchtext=necro
You can install only the regional monsters you want, the only side effect is that some mashes would be a monster short. What is a hard requirement is the "Regional Enemies" that contains the mashes.
I use Conexus for much better load order control than vanilla's mod organizer.