Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Scinfaxi Class Submarine
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16.528 MB
5 Sep @ 2:31pm
8 Sep @ 10:15am
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Scinfaxi Class Submarine

Description
Thor's Bane is a Scinfaxi class submarine from Ace Combat 5. With my own custom load out and ship name. This monster of a sub in Stormworks has 24 double large warhead ICBM's good for 15+Km Ranges. That can be aimed and fired with the 2 drones, The dedicated radar terminal, the targeting buoy, and the targeting pod on the top of the sub. This sub also comes with 6 EMP Air burst missiles for anti aircraft, and disabling other ships. These can be fired from the targeting buoy or the targeting pod. The sub also comes with 12 high speed friend or foe torpedoes. with decoy resistance for close range engagements. Its also incredibly quiet. and has a top speed of 30 Meters a second making no were safe from its reach.

START UP: Everything is controlled from the bridge. Just go to the reactor terminal. Turn on both locking keys, then just press the now unlocked button. You can then turn off the locking keys to secure the reactor. Then wait a minute or two for it to warm up, and she is ready to go.

DRONES: The drones are nearly 100% autonomous. Set your directions, and launch the drone. From there you can use the drones targeting laser, its inferred by the way to send directions back to the ICBM's. When using at long range the land may not have spawned in properly. You can stabilize the camera to see if its sending data properly. You will know because the camera will lock to that point on the ground and not look away. When the drone is on final approach. You will have to give finial left and right inputs to line up on the runway. Also note. Only land drones when the sub is underwater.

EMP / Targeting Buoy: When using EMP Missiles. You will use the buoy or targeting pod to lock onto a target. When fired the missile will go to that point and altitude. Then press your 2 key to update the tracking point, so if your shooting at a plane you may have to update it frequently to get the missiles cone to see the target. Just be careful not to target your own missile.

SILENT MODE: Turning on silent mode will quickly silent the reactor, and run the sub off battery only. If the sub is not moving it will become nearly invisible to sonar, and even anti decoy torpedoes will still chase a decoy over the sub.

PLEASE NOTE: This sub has to build itself, and will only work in deeper harbors.

That should be all there is to it to get this monster going. I hope you all enjoy the submarine ^^.
62 Comments
mawthrasher 1 hour ago 
could you make one for the deeper oceans mod cause not a lot can dive that deep and this big boy that deep would be sick af
Mobius 1  [author] 2 hours ago 
No cpt. Torres. You sank your Alicorn, you can’t have mine lol.

Also there is 2 drones because the sub is right on the edge of the games data limit. It also lets me make new addable drones for later that can do different tasks.
randomdude0429 8 hours ago 
There's 4 drone slots but it only spawns with 2 drones?
Trigger 9 hours ago 
yar har har it be me captin tores im here for me ship
Mobius 1  [author] 9 hours ago 
@RGM_willow. You don't have any mods installed do you? I cant sea to replicate the issues you are having.
Mobius 1  [author] 9 hours ago 
I could probably add a escape system. For the CWIS. I need to remove that. Its just left of controls from when I was messing around with potential systems.
zachstach026 7 Sep @ 1:13pm 
i dont know if its possible but it would be cool if you made a escape pod kind of like the drones where they just fly out.
RGM_willow 7 Sep @ 12:38pm 
yea there all connected
SCP-035 7 Sep @ 11:31am 
How do the CIWS work? I kept pressing the button, turning them on & off, trying to fire them, and even then, I never even saw a CIWS gun pop up on the ship..?
HandJabs 7 Sep @ 10:36am 
its perfect