RimWorld

RimWorld

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Moon Factions
   
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Mod, 1.6
File Size
Posted
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508.965 KB
3 Sep @ 8:56pm
5 Oct @ 3:15pm
5 Change Notes ( view )
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Moon Factions

In 1 collection by spookarina
Ocarina's Workshop Mods
9 items
Description
This mod adds four factions to be used with Cybranian - Vacworld, but that's not a hard requirement if you really don't want.

WHAT'S ADDED?
First is the factions:
NOTE: all of the factions (excluding starjacks) always wear vacsuits.

Civil spacers - This faction uses spacer weaponry, and are quite civil.
Late-industrial voyagers - This faction uses industrial and spacer weaponry, and are quite civil.
Savage starforgers - This faction uses industrial and spacer weaponry, but are permanent enemies to the player.
Tribal starjacks - This faction uses tribal and neolithic weapons and armor, and they consist entirely of the Starjack xenotype, and they are enemies to the player.

Then, is a new animal:
The vaccalo is a muffalo that has been genetically modified to exist within the vacuum of space. The cost of this, however, is the lack of wool, leaving the vaccalo to be a quite sad looking flabby beast with sections of hard and rigid skin.

F.A.Q.
Q: Does this work with the Luna moon world?
A: Sorta, the Luna moon doesn't spawn any factions and I haven't been able to figure out how to patch factions to spawn in worlds made by worldbuilder. If you think you can write a patch and allow that to work, please get in touch via discord (ocarina0001) and I will put your patch in this mod and give you a credit listing!

Q: The vacworld I generated doesn't have the factions!
A: Before you generate the world, you must click the "configure planet" button on the world select screen, and then add factions to the planet like you normally would. Again, I would like to have this automatically handled but I haven't been able to figure out how to patch the worldbuilder's worldPreset stuff.

TRANSLATIONS
Chinese Translation / 简繁中文汉化包

CREDITS
This mod was created entirely by me
The background image of the thumbnail is owned by Ludeon Studios
Popular Discussions View All (1)
4
2 Oct @ 7:28pm
Bug report. Caravans.
Jetstream
24 Comments
spookarina  [author] 5 Oct @ 3:15pm 
Update
- fixed factions erroring when trying to send a caravan on non-moon biomes
spookarina  [author] 3 Oct @ 9:00pm 
@jrevo - just on the planet, intended to be on a moonlike planet
jrevo 3 Oct @ 8:27pm 
are these factions supposed to spawn in space too or just on the planet?
Jetstream 1 Oct @ 11:47am 
Hello, i have a bug report, but i'll open a discussion to post it there since the character limit of comments is less than 1k characters. It is related to caravans.
spookarina  [author] 29 Sep @ 9:22pm 
@恰似宛然一笑生花 - hello! thank you for the translation, i've put a link to it in the mod description, thank you for your work!
恰似宛然一笑生花 29 Sep @ 8:51pm 
Hello spookarina, that's an interesting mod. So I created a mod "Moon Factions_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
spookarina  [author] 28 Sep @ 7:58am 
@The Cyborg Lord - I just liked it lmao, thought it was quite funny
The Cyborg Lord 28 Sep @ 7:05am 
Nice, considering how quickly you updated the mod, I don't know if you were already planning on giving the tribals vacsuit helmets or if it's because you liked what I suggested but either way thanks.
spookarina  [author] 27 Sep @ 2:53pm 
@Planetfall - I'd have to look into that, I don't *think* vacuum resistance is something I can put onto a material like vaccalo leather without some serious work, but I will look into figuring out some tribal-starjack style helmet
Planetfall 27 Sep @ 1:05pm 
What about instead of spacertech vacsuit helmets, they had tribal vac helmets that are made out of Vaccalo leather. Maybe they lower breathing effciency so they are worse than the spacer helmets. Not sure how hard that would be to implement.