X4: Foundations

X4: Foundations

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Higher Dimensional Space
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2025년 8월 30일 오전 2시 06분
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Higher Dimensional Space

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Higher Dimensional Space

Version: 0.1.0 [BETA] · Author: Reithan

Make X4’s universe actually feel 3D. This mod sphericalizes GOD-driven placements at game start and during AI-driven builds by replacing vanilla “flat/polar” randomization with a sector-centered spherical (or configurable ellipsoidal) distribution.

✨ What it does

  • Gamestart spawns (GOD): Listens to event_god_created_factory and event_god_created_station and repositions eligible creations using a Y-up sphere/ellipsoid around the sector core. Uses safe placement (<safepos includeplotbox="true">).
  • AI economy & goals: Patches vanilla MD (economy/goal/station finders) to use a rand-in-sphere helper instead of the stock polar RNG for many flows (build-in-sector, faction goals, core fallbacks).
  • Respects mods/updates: Classification is based on runtime object props (isgodproductionentry, godentry, zone, position), not hardcoded ID lists.
  • Configurable shape: The helper library supports radius (“R”) and vertical squash (“squash”) so you can go from perfect spheres to gentle ellipsoids.

Result: fewer “pancake layers”, more vertical variety for NPC construction while keeping vanilla logic intact.
댓글 17
CarboniteIV 2025년 9월 25일 오전 2시 40분 
This is spectacular for immersion and tactics. I now have to coordinate fleets vertically to deal with threats from all angles. Now I'm thinking in layers, vertical formations make sense now. This really is a simple mod that changes SO much about the game.
Arock 2025년 9월 16일 오후 2시 31분 
The views you can see with mod are great. First its a little jarring, but the hexs look lived in now. Love it.
Reithan  [작성자] 2025년 9월 12일 오후 4시 28분 
@PKster

In the base implementation there's a 50/50 chance a new station gets placed 'next to' an existing one.

With this mod, it lowers it to 25%, but you'll still see 'clusters' of stations from time-to-time when that 25% rolls success a few times in a row.

Basically: working as intended. It's just more 'visually noticeable' when it happens at a high or low point in the system.
PKster 2025년 9월 12일 오전 6시 14분 
I am noticing that some sectors will cluster 5-8 stations together in a grid at full 'north pole' or sometimes 'south pole'. However, this is rare. Most stations are distributed in an interesting way. Placing sats is more challenging, but I think this mod's station placement is more organic than the 2d plane.
Valador 2025년 9월 11일 오후 8시 05분 
Look forward to testing this, thanks for the work and effort.
Reithan  [작성자] 2025년 9월 11일 오전 3시 22분 
In general this should be pretty compatible with most mods, unless those mods place 'static' stations. This doesn't modify 'statically' placed stations at game-start.
Sentenza 2025년 9월 10일 오전 9시 56분 
AI already sstruggle with 2D plan and you want to make it 3D?
Preliator 2025년 9월 10일 오전 8시 37분 
Is this compatible with Galaxy Remake STARS mod from Nexus?
Godis 2025년 9월 10일 오전 8시 11분 
This sounds pretty amazing. As far as I understand it, it's compatible with most mods out there due to its runtime patching (which would respect modded assets, as long as they're in place already on game load)?
Elec Frost 2025년 9월 9일 오후 8시 00분 
quite the opportunity for paranid humor you got there