X4: Foundations

X4: Foundations

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Higher Dimensional Space
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30 Aug @ 2:06am
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Higher Dimensional Space

Description
Higher Dimensional Space

Version: 0.1.0 [BETA] · Author: Reithan

Make X4’s universe actually feel 3D. This mod sphericalizes GOD-driven placements at game start and during AI-driven builds by replacing vanilla “flat/polar” randomization with a sector-centered spherical (or configurable ellipsoidal) distribution.

✨ What it does

  • Gamestart spawns (GOD): Listens to event_god_created_factory and event_god_created_station and repositions eligible creations using a Y-up sphere/ellipsoid around the sector core. Uses safe placement (<safepos includeplotbox="true">).
  • AI economy & goals: Patches vanilla MD (economy/goal/station finders) to use a rand-in-sphere helper instead of the stock polar RNG for many flows (build-in-sector, faction goals, core fallbacks).
  • Respects mods/updates: Classification is based on runtime object props (isgodproductionentry, godentry, zone, position), not hardcoded ID lists.
  • Configurable shape: The helper library supports radius (“R”) and vertical squash (“squash”) so you can go from perfect spheres to gentle ellipsoids.

Result: fewer “pancake layers”, more vertical variety for NPC construction while keeping vanilla logic intact.
12 Comments
Reithan  [author] 2 hours ago 
In general this should be pretty compatible with most mods, unless those mods place 'static' stations. This doesn't modify 'statically' placed stations at game-start.
Sentenza 19 hours ago 
AI already sstruggle with 2D plan and you want to make it 3D?
Preliator 20 hours ago 
Is this compatible with Galaxy Remake STARS mod from Nexus?
Godis 21 hours ago 
This sounds pretty amazing. As far as I understand it, it's compatible with most mods out there due to its runtime patching (which would respect modded assets, as long as they're in place already on game load)?
Elec Frost 9 Sep @ 8:00pm 
quite the opportunity for paranid humor you got there
Jacky Treehorn 8 Sep @ 10:54pm 
I'm right in my first playthrough, but this sounds interesting.
Reithan  [author] 7 Sep @ 12:31pm 
Yep!
AHHEUS 7 Sep @ 4:34am 
ooh so it makes stuff spawn more up and down rather than just on one level?
Reithan  [author] 4 Sep @ 3:38pm 
It's save game 'compatible', but if you don't have it at start it'll only affect newly placed stations.
Same if you remove it, it'll only stop affecting newly placed stations.
Titan Nya 4 Sep @ 2:31pm 
Sound great, gonna test it out after 8.0 come out and I start a new game :D