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In the base implementation there's a 50/50 chance a new station gets placed 'next to' an existing one.
With this mod, it lowers it to 25%, but you'll still see 'clusters' of stations from time-to-time when that 25% rolls success a few times in a row.
Basically: working as intended. It's just more 'visually noticeable' when it happens at a high or low point in the system.