RimWorld

RimWorld

443 ratings
Cat's Boots and Gloves
8
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
521.564 KB
20 Aug @ 1:05pm
3 Sep @ 1:28pm
6 Change Notes ( view )

Subscribe to download
Cat's Boots and Gloves

Description


It always frustrated me that there were no armor options that could cover hands or feet. I've had pawns lose fingers and toes more times than I care to recount. I'm sure you've been there.

Even with the excellent VE Armour mod having plate and marine boots and gloves, I wanted more. So I made more.

These sets of boots and gloves provide your pawns with a variety of vanilla-friendly foot and hand protection over various tiers of play. So now your pawns can fight without fear of losing their digits every battle!



The following boots and gloves are added by this mod:




















The following DLCs and mods were specifically patched to integrate with Boots and Gloves.




With Odyssey loaded, the following boots and gloves are added:





Additionally, all spacefaring pawnkinds have been patched to spawn with boots and gloves (including the Odyssey starting scenario), so that they can explore without having their hands and feet exposed to the vacuum of space!




With Royalty loaded, the following boots and gloves are added:





Additionally, Empire pawnkinds have been patched to spawn with boots and gloves befitting of their combat tier.




With Impact Weaponry Reloaded loaded (heh), the following boots and gloves are added:








With Spacer Arsenal loaded, the following boots and gloves are added:








With Vanilla Armour Expanded loaded, the following content is patched and retextured:






All boots and gloves have been patched to have relevant armor values and crafting costs if CE is loaded.




Is this CE compatible?
Look man, I made a nice looking infographic for you and everything. But yes, it is.

This conflicts with (insert mod here)!
Let me know what it is and I'll see if I can patch it.

Is this save game compatible?
Yep, but preexisting pawns won't get boots and gloves.

Can I suggest a pair of boots and gloves to add?
Sure! I already have some ideas that I want to act on already, such as Bean's boots and gloves and Royalty stuff.

Pawns with prosthetics can't wear boots or gloves!
I know, and its terribly tragic, which is why I recommend Prosthetic No Missing Body Parts or Medical System Expansion 2, so even your bionic pawns can bask in the glory that is wearing boots and gloves.

Why do the heavier power armor boots and gloves not provide stat maluses?
Well, they have fancy futuristic mobility and precision equipment that make up for their bulkiness. Also, the game already punishes you hard enough for not using bionics, I'm not going to add on to that.




The thumbnail and basically all art assets (besides the mod/DLC icons in some of the infographics) were made by me. Yep, I learned how to draw. However, that does not mean that this was made alone.




A HUGE thanks to DetVisor for helping me out, as he provided me valuable art advice and critique when making the sprites. Without him, this mod would not have been possible. He also provided valuable advice on how to make the thumbnail and mod icon. Check out his mods HERE.




Another HUGE thanks to Elseud for helping me out, as he helped immensely with the infographics for this mod. Without him, they would not have looked nearly as good, thats for sure. Check out his mods HERE.


Other credits

Big thanks to Oskar Potocki and the rest of the VE team for giving me the ok to use the VE logo for the infographics, as well as being cool with me retexturing and rebalancing VE Armour.

Thanks to ThatBartGuy and Sir Van for advice.

Odyssey and Royalty icons are made by Ludeon Studios.

CE icon is from the Combat Extended mod.

Check out Bean's boots and gloves mod here, which adds more boots and gloves that have the fortune of not overlapping with mine.
Popular Discussions View All (2)
19
30 Aug @ 9:30pm
PINNED: New Boots and Gloves Idea Suggestion Box
CatLover366
0
25 Aug @ 11:19pm
PINNED: Translation Mods
CatLover366
120 Comments
Alex 6 Sep @ 3:58pm 
@CatLover366 Ah, thanks. I honestly did read the compability part, but somehow skipped the questions at the end. As someone who is professionally telling people to look up docs (sysadmin, level 3 support sometimes), it kinda embarasses me. :D
CatLover366  [author] 6 Sep @ 3:13pm 
@Alex indeed, it's like that for all bionics that replace arms and legs. It's a vanilla bug/feature, but I did recommend a couple of mods in the question section that would solve this travesty.
Alex 6 Sep @ 2:32pm 
@CatLover366 Hi, apparently Archotech Legs, while having a foot and toes, do not count as body parts for your mods. But apparently it only blocks interaction when both legs or arms are replaced. A pawn with only 1 archotech leg can wear boots.
CatLover366  [author] 6 Sep @ 12:25pm 
He clearly hates toes and fingers
Mr. Bob 6 Sep @ 8:54am 
Dunno why tynan does not make this as base game to protect our digits?
AikiAimi 3 Sep @ 9:23pm 
@CatLover366 tysm!
CatLover366  [author] 3 Sep @ 1:30pm 
@AikiAimi thanks for informing me, I gave it a tweak to make the armor values scale properly
AikiAimi 3 Sep @ 8:37am 
would it be possible to buff flak glove? I try craft it with hyperweave and no improve in armor at all (CE)
Redeye 2 Sep @ 3:39pm 
CatLovers366, you can have AI compare both mods by sharing it's code to it and it will tell you exactly what you want to know.
Noise Correlation 1 Sep @ 12:40pm 
Thanks a lot! It's really no big problem. I just thought I should mention it. If it's not easily solvable, it's not the end of the world.