Timberborn
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Leaf Coats Beta
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285.657 MB
19 aug. la 12:08
31 aug. la 9:25
12 jurnale de actualizare ( vizionare )

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Leaf Coats Beta

Descriere
A new faction of beavers that have an affinity for plants.

Experimental release, expect bugs.
More info to come later.

Compatibility with other mods is mostly untested.
Known to conflict with Whitepaws, Disable that mod in your mod list when you enable LeafCoats and Vica Verca.
Doesn't conflict with any of my own mods.

Emberpelts don't breed will disable breeding in Leaf Coats. There is currently no alternate method to breeding to gain beavers, so you shouldn't use the 2 together.
Discuții populare Vezi toate (3)
3
25 aug. la 9:38
Water towers built ontop of other water towers wont connect
MishkaRose™
3
26 aug. la 12:52
contaminated beavers
MishkaRose™
1
25 aug. la 10:03
Pine resin is a liquid mod
MishkaRose™
52 comentarii
AzureDragon cu 4 ore în urmă 
Suggestion on Plant Murderer debuff (if the game allows): Applies to lumberjacks who cull trees that are alive, but not trees that are already dead (that's just recycling at that point, right?). Also not sure if this is possible, but builders who destroy living trees are also shameful plant murderers.
Echodacho cu 9 ore în urmă 
I had an interesting thought and want to share the idea here. For leaf coats, wouldn't it be fun to have the population increase through planting a form of special seed and baby beavers are grown like trees.
Mr_Rose 30 aug. la 14:47 
@Bobingabout then I'm not sure what's going on; there are some windows where a Branch will connect, but won't anchor - specifically with the sky-branch bridges. So you can end a branch connection there but one won't start.

Also I think I found a path error; I have a Builder's Hut with a small house facing it then a Hauling post on top of the house and the ledge on top of the Hut, then on top of the second level of the Hut is a Warehouse (not Small or Medium) and the warehouse says it has no road connection.
801 TTS Airbats 30 aug. la 11:58 
JC The Beard is doing a livestream of this rn
Rolling_Rat 30 aug. la 11:23 
Just downloading. I am really looking forward to it. Big fan of Emberpelts. Thanks Bobingabout!!
VenatorusMagnus 30 aug. la 10:46 
This mod needs mushrooms growing randomly under old growth trees.
Bobingabout  [autor] 30 aug. la 9:17 
@Mr_Rose If it has a window, or the faction emblem on the district center, you can probably connect a branch to it.

It's also specifically the flat side of the trunk structure, so doesn't apply to the sides of machines like the wood buildings, or grinder.

Perhaps with the exception of one side of the Woodworkshop... I'd have to check.
Mr_Rose 30 aug. la 8:32 
Just noticed you have a metal 1x1 platform that has more wood in it than the wooden 1x1

Also, is there any way of visually distinguishing bits of trunk that are branch-compatible from ones that aren’t?
Bobingabout  [autor] 30 aug. la 6:47 
@alaneayres I'm using Vanilla locale entries where possible. Reduces the need for translations.

The Gatherer's flag refers to things as "Wild" plants, so I stuck with the same wording.
I can't look right now, I might just be using the same locale entry as the gatherer's flag, or I might have copy/paste it then changed a word or two.
波紋 小石 29 aug. la 23:59 
@alaneayres, this mod adds eucalyptus and willow trees, which you can prune for bark and branches respectively. As with the gatherer and tapper, you don't have to direct the beaver to harvest specific trees, it will visit eucalyptus and willow nearby to collect the resources. That works if they're ready. Click on the trees to see if they have resources ready to harvest. Sadly, birch and oak don't offer these resources, or nuts, resin, syrup, or fruit, so they are less valuable late game.