Timberborn

Timberborn

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Leaf Coats (Early Access)
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285.290 MB
19 Aug @ 12:08pm
27 Sep @ 8:12am
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Leaf Coats (Early Access)

Description
A new faction of beavers that have an affinity for plants.

Experimental release, expect bugs.
More info to come later.

Compatibility with other mods is mostly untested.
Known to conflict with Whitepaws, Disable that mod in your mod list when you enable LeafCoats and Vica Verca.
Doesn't conflict with any of my own mods.

Emberpelts don't breed will disable breeding in Leaf Coats. There is currently no alternate method to breeding to gain beavers, so you shouldn't use the 2 together.


Ukraine translations by AskSm
Popular Discussions View All (3)
3
25 Aug @ 9:38am
Water towers built ontop of other water towers wont connect
MishkaRose™
3
26 Aug @ 12:52pm
contaminated beavers
MishkaRose™
1
25 Aug @ 10:03am
Pine resin is a liquid mod
MishkaRose™
124 Comments
Bobingabout  [author] 27 Oct @ 7:22pm 
@mikisilence which windmills are you talking about?

The in-tree windmill (not the one that goes on top) doesn't have any side connections, only top and bottom.
Mr_Rose 27 Oct @ 10:20am 
Suggestion regarding plant murderer; there are a couple of mods that change how beavers approach felling, including one that makes them cut dead trees first. Maybe look there for inspiration?
mikisilence 27 Oct @ 6:49am 
Something I noticed it when connecting the power shaft to the windmills is they don't autoconnect unless theres a gap. They don't make t-shafts :(
Bobingabout  [author] 26 Oct @ 5:39am 
A Wonder is the main thing that's missing. There's a couple of other things to add too, and a few things that need changing.

How "Plant Murderer" is applied needs changing, but that needs coding in ways I've not done before.
Zetus 26 Oct @ 12:32am 
Just need a final wonder to go?
Bobingabout  [author] 25 Oct @ 5:35am 
Like I said, make sure there's a ladder in the middle tile...

if that's not enough, there has to be something new that's preventing this.

what mods are you using?
layaivyfun 24 Oct @ 8:08pm 
very much enjoying this mod. One suggestion would be to not have the "tree killer" when a beaver is cutting down an already dead tree. If a builder removing a tree doesn't get the tag it would be cool to somehow implement dead trees not resulting in the tag too

There is also a bug where buildings that can only be built on top of another building can't be placed as well as building on top of medium storage.

Overall enjoying the faction greatly
Bobingabout  [author] 24 Oct @ 7:59am 
@mikisilence you should be able to build them on top of other things.

If you're building up a tree trunk from parts, make sure there's a ladder in the middle square.
mikisilence 24 Oct @ 6:26am 
Idk if Im crazy or not or missing some context but I can't build housing units on top of anything? I can only place houses on the ground and thats it.
Bobingabout  [author] 23 Oct @ 4:40pm 
I'm not sure why no tunnels isn't compatible with this mod, but you shouldn't need it because all the tunnels it adds should be in this faction by default.