Timberborn
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Leaf Coats Beta
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285.657 MB
2025년 8월 19일 오후 12시 08분
2025년 8월 31일 오전 9시 25분
업데이트 노트 12개 (보기)

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Leaf Coats Beta

설명
A new faction of beavers that have an affinity for plants.

Experimental release, expect bugs.
More info to come later.

Compatibility with other mods is mostly untested.
Known to conflict with Whitepaws, Disable that mod in your mod list when you enable LeafCoats and Vica Verca.
Doesn't conflict with any of my own mods.

Emberpelts don't breed will disable breeding in Leaf Coats. There is currently no alternate method to breeding to gain beavers, so you shouldn't use the 2 together.
인기 토론 모두 보기(3)
3
2025년 8월 25일 오전 9시 38분
Water towers built ontop of other water towers wont connect
MishkaRose™
3
2025년 8월 26일 오후 12시 52분
contaminated beavers
MishkaRose™
1
2025년 8월 25일 오전 10시 03분
Pine resin is a liquid mod
MishkaRose™
댓글 52
AzureDragon 4시간 전 
Suggestion on Plant Murderer debuff (if the game allows): Applies to lumberjacks who cull trees that are alive, but not trees that are already dead (that's just recycling at that point, right?). Also not sure if this is possible, but builders who destroy living trees are also shameful plant murderers.
Echodacho 9시간 전 
I had an interesting thought and want to share the idea here. For leaf coats, wouldn't it be fun to have the population increase through planting a form of special seed and baby beavers are grown like trees.
Mr_Rose 2025년 8월 30일 오후 2시 47분 
@Bobingabout then I'm not sure what's going on; there are some windows where a Branch will connect, but won't anchor - specifically with the sky-branch bridges. So you can end a branch connection there but one won't start.

Also I think I found a path error; I have a Builder's Hut with a small house facing it then a Hauling post on top of the house and the ledge on top of the Hut, then on top of the second level of the Hut is a Warehouse (not Small or Medium) and the warehouse says it has no road connection.
801 TTS Airbats 2025년 8월 30일 오전 11시 58분 
JC The Beard is doing a livestream of this rn
Rolling_Rat 2025년 8월 30일 오전 11시 23분 
Just downloading. I am really looking forward to it. Big fan of Emberpelts. Thanks Bobingabout!!
VenatorusMagnus 2025년 8월 30일 오전 10시 46분 
This mod needs mushrooms growing randomly under old growth trees.
Bobingabout  [작성자] 2025년 8월 30일 오전 9시 17분 
@Mr_Rose If it has a window, or the faction emblem on the district center, you can probably connect a branch to it.

It's also specifically the flat side of the trunk structure, so doesn't apply to the sides of machines like the wood buildings, or grinder.

Perhaps with the exception of one side of the Woodworkshop... I'd have to check.
Mr_Rose 2025년 8월 30일 오전 8시 32분 
Just noticed you have a metal 1x1 platform that has more wood in it than the wooden 1x1

Also, is there any way of visually distinguishing bits of trunk that are branch-compatible from ones that aren’t?
Bobingabout  [작성자] 2025년 8월 30일 오전 6시 47분 
@alaneayres I'm using Vanilla locale entries where possible. Reduces the need for translations.

The Gatherer's flag refers to things as "Wild" plants, so I stuck with the same wording.
I can't look right now, I might just be using the same locale entry as the gatherer's flag, or I might have copy/paste it then changed a word or two.
波紋 小石 2025년 8월 29일 오후 11시 59분 
@alaneayres, this mod adds eucalyptus and willow trees, which you can prune for bark and branches respectively. As with the gatherer and tapper, you don't have to direct the beaver to harvest specific trees, it will visit eucalyptus and willow nearby to collect the resources. That works if they're ready. Click on the trees to see if they have resources ready to harvest. Sadly, birch and oak don't offer these resources, or nuts, resin, syrup, or fruit, so they are less valuable late game.