Dwarf Fortress

Dwarf Fortress

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Colors of the Earth
   
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55.956 KB
9 Aug @ 7:18pm
10 Aug @ 9:39am
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Colors of the Earth

Description
A dye and textile focused mod, adding new mineral sources and rebalancing plant dyes.

Stones:
- Added a number of inorganic dyes produced by milling economic stones
- Lead bars can be converted into minium (4 gems each), used for crystal glass. Inspired by Plita's lead oxide mod
- Asbestos can be extracted from serpentine rocks, use the second "extract metal strands" job
- Raised the value of some dye-producing economic stones

Plants:
- Added "mill plants to dye" reaction for vanilla plants based on Modest Mod
- Undyed plant cloth is colored flax
- Plant dyes made at the dyer's shop have a value of 10☼ (previously 20☼)
- Bark dyes now use the potash making skill

Ink:
- Certain molluscs have ink sacs when butchered, providing their ink
- As fish and full-sized creatures cannot be extracted from, ink sacs are a flavorful workaround
- Flasks of ink can be converted to dye
- Added the murex snail, found in winter, source of red-purple dye worth 40☼
- Giant cephalopods are ambush predators; giants, men, can breathe on land
5 Comments
lonewined 22 Aug @ 10:20pm 
Neat mod! I took advantage of the new dyes and added a few new craftable colored sandstone varieties for my own mod: Craftables - Sandstone (Dyed Edition: Colors of the Earth) .
Sassarico 14 Aug @ 3:41pm 
nice, finally i will have a reason to do fishing!
DPh Kraken  [author] 10 Aug @ 1:17pm 
Burn enough coal indoors and eventually you'll get somewhere.
Moonwarden64 10 Aug @ 12:03pm 
Lead jugs, abestos clothing... now all we're missing are micro plastics in some dwarven form
Muad'Dib 10 Aug @ 9:09am 
Asbestos :) Can't wait to use this with the smoking mod to really put my hospitals to work. Seriously though, great mod!